Assassin’s Creed III mag dan wel een zeer populaire game zijn, maar dat neemt niet weg dat er nog wat fouten zitten in de game. Gelukkig is uitgever Ubisoft druk bezig met een patch waarvan zojuist de details bekend zijn gemaakt. Het belooft een zeer grote patch te worden die veel problemen zal oplossen waar menig AC III gamer last van heeft.

Een exacte datum voor de patch is niet bekend, maar je kunt hem in ieder geval eind volgende week downloaden. De lijst met verbeteringen is te groot om hieronder te plaatsen, daarom kun je hier de lijst bekijken op Ubisoft’s officiële forum.

Pas wel op, de patch bevat onder het kopje ‘singleplayer’ spoilers die je wellicht niet wilt lezen.

Multiplayer

Multiplayer Modes

– ASSASSINATE – Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
– ASSASSINATE – Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
– DEATHMATCH – In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
– MANHUNT – The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities

– Loss Streak now correctly triggers when players lose their contracts five times in a row.
– Disruption now breaks the hitting player’s lock.
– The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
– Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
– Using Throwing Knives against a target now prevents the target from contesting the kill.
– Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Ladders

– Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
– After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
– Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)