Eerste patch voor Aliens: Colonial Marines is een feit en fixt een hoop


Aliens: Colonial Marines is sinds gisteren verkrijgbaar en zoals je inmiddels vast wel weet is het nu niet een bijster goede game. Bij ons kreeg de game een magere 55 uit 100 en dat geeft voldoende reden om je interesse in aankoop van de game te heroverwegen. Als je de game inmiddels in huis hebt gehaald of dit van plan bent, dan is er in ieder geval een klein lichtpuntje aan de horizon, want er staat een patch klaar die een hoop issues fixt. Hieronder de volledige changelog van de eerste en wellicht niet laatste patch voor Aliens: Colonial Marines.

General

  • General user interface improvements.
  • Various performance improvements.
  • Fixed issue where a door may not function properly if a Xeno was killed while opening it.
  • Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
  • Fixed collision issue where bullets would not pass through certain open doorways.
  • Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
  • Addressed an issue where doors would sometimes not open properly.
  • Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
  • Fixed some collision detection issues that could result from a close encounter.
  • Prevented campaign pop-ups from appearing outside of campaign.

Campaign

  • Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
  • NPCs no longer attempt to open doors while being welded.
  • Fixed issue where Raven could sometimes pass through welded door.
  • Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
  • Adjusted the distance between players before they’re warped to the location of furthest player in co-op.
  • Fixed issue where torch would sometimes appear incorrectly to co-op clients.
  • Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
  • Fixed issue where co-op player would not recover properly after being saved from a close encounter.
  • Fixed issue where Russian players could not drop into a co-op match in some missions.
  • Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
  • Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.
  • Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.

Multiplayer

  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
  • Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
  • Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%.
  • ‘Switch Teams’ option removed from the Pause menu.
  • Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
  • Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
  • Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
  • Corrected bug where clients appeared to spawn outside of world before match start.
  • Removed placeholder text from appearing on scoreboard in certain situations.
  • Improved camera transition when Xeno enters a vent.
  • Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  • Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
  • Spitter’s “Acid Spray” now originates from the mouth.
  • Escape: Fixed issue where Xenos could spawn in unplayable space.
  • Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
  • Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
  • Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
  • Escape: Improved timing and placement of warp locations in Emergency Evac map.
  1.    45 XP
    2psah's avatar

    Belachelijk! Waarom accepteren mensen dit! Crappy game uitbrengen, en vervolgens week in, week uit updates gaan releasen waardoor het beter speelbaar wordt! Dit hoort natuurlijk gewoon voor de release te gebeuren! Maar blijkbaar kan dit tegenwoordig gewoon & accepteert men het! Net als de DLC die al op de disc aanwezig is tegenwoordig. Belachelijk!

  2.    578 XP
    Hypoman's avatar

    Nu nog een spannend verhaal……..

  3.    70 XP
    Hunter-be's avatar

    Amai 6j ontwikkelingstijd en dan nog zoveel bugs die gefixt moeten worden. Gearbox levert met Borderlands 2 een parel van een game af en nu, juist als Duke Nukem ondermaatse games?

  4. Anoniem -   
    84.27.248.xxx's avatar

    En dan verdiend de game ineens een 10 ofzo?

  5.    4528 XP
    ps3dennis's avatar

    http://egamer.co.za/2013/02/an-early-demo-for-aliens-colonial-marines-looked-better-than-the-actual-game/

    Raar dat de demo er beter uit ziet.