Dat de PlayStation 4 de ideale console van en voor gamers moet worden, mag inmiddels duidelijk zijn. Sony zette ook op de Gamescom persconferentie de indie ontwikkelaar in de schijnwerpers en kondigde weer een kleine stapel games aan. En, als we Michael Denny – vice president van Sony Worldwide Studios Europe – mogen geloven, kunnen we er de komende maanden nog veel meer verwachten.

Voor wie het ellenlange citaat hieronder niet wil lezen, vatten we even de essentie samen. Maar liefst vijftig ontwikkelaars sleutelen op dit moment aan titels voor de PlayStation 4. Bovendien zijn ook alle first party ontwikkelaars van Sony – waaronder Santa Monica, Media Molecule en Naughty Dog (zei iemand daar Uncharted 4?) – druk in de weer om onze epische next-gen titels te bezorgen.

PlayStation 4′s architecture has underpinned our shared vision for a system designed for gamers by gamers so that, no matter what the idea, big or small, as long as it’s compelling and fun, PlayStation 4 will provide the perfect platform. And echoing the thoughts of the indie community, never before have our teams had such freedom to bring such a variety of creative ideas to life. Worldwide Studios comprises of 14 studios spanning 3 continents. Each of these studios has an essential role to play in our future, with all of them now working on PlayStation 4 titles, including Santa Monica, Media Molecule and Naughty Dog. We also have a large network of over 50 multitalented external teams producing exclusive games for PlayStation platforms.

It’s not just the quantity of new experiences that are important to us, but also the wide geographical and cultural spread of content it brings – and over half of these teams are based in Europe, where we are privileged to work with some of the best talent from the UK, France, Spain, Italy, Sweden, Finland, Netherlands, Poland and here in Germany, allowing our gamers to experience a wide variety of culture and gameplay influences from around Europe.