Update: LittleBigPlanet 2 aangekondigd in laatste editie GameInformer

LittleBigPlanet was een grote hit en is één van de paradepaardjes van Sony. In LittleBigPlanet kun je je helemaal uitleven in he bouwen van levels. Deze kun je dan online delen zodat de andere LittleBigPlanet bezitters jouw creatie konden spelen.

Het was al bekend dat er een LittleBigPlanet 2 aan zat te komen. Dit omdat een muzikant het had uitgelekt via twitter. Veel details over LittleBigPlanet 2 zijn er nog niet bekend. Gelukkig komt hier binnenkort verandering in. Want in de Juni editie van de magazine GameInformer zullen namelijk veel details worden vrijgegeven van LittleBigPlanet 2. Uiteraard lees je dit dan gelijk op PS3-Sense.

The June issue also includes huge feature articles on Little Big Planet 2, Marvel vs. Capcom 3: Fate of Two Worlds, and Fallout: New Vegas. Plus, watch for our complete reviews of Red Dead Redemption, Lost Planet 2, Skate 3, Alan Wake, ModNation Racers, and Super Mario Galaxy 2.

Update:

De nieuwe GameInformer is uit en hieronder kan je de hele lijst met details vinden. Zoals je kan lezen word LittleBigPlanet 2 minder een game en meer een tool om games mee te maken, zoals je eigen shooters, platformers, racers enzovoorts.

– LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
– There is an all-new level creator and it is not just a tool to create platform games.
– As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
– A player can even customize a HUD. The example given is a health bar for a fighting game.
– A Media Molecule developer has created a fully-functioning Command & Conquer Clone
– Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
– There is a new super-important creator tool called “direct control seats”
– (from previous point) In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
– Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
– You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
– Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
– Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
– Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
– There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
– Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
– Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
– Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
– A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
– There are now movie editing options as well.
– Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
– There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
– If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
– For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
– Sackbots can be drastically increased or decreased in physical size.
– Sackbots can be controlled by direct control seats as well.
– There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
– Media Molecule says explicitly there are multiple more gadgets coming.
– All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
– There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
– Storyline is not country-based like last time, but is based in periods of time
– Here is a list of levels and summaries so far:
– Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
– Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party
– Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
– Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
– Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as “art noveau”. The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
– Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
– Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
– Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you’re watching or playing the level.

  1.    533 XP
    fazzel100's avatar

    Vet!,Alleen weet ik niet wat er nieuw kan worden.. Niet veel toch? Misschien wel andere levels

  2.    656 XP
    Killermen's avatar

    @fazzel100: nieuwe features, beter graphics, betere fysics, er zijn zoveel dingen te verbeteren! :p

  3.    276 XP
    ClankStar's avatar

    @fazzel100:
    Zal je zo wel zien 😀

  4.    133 XP
    Kaiwa's avatar

    @fazzel100: Je hebt duidelijk dat lijstje niet doorgelezen. Aan de ene kant als ik alles zo lees dan ben ik wel een beetje bang dat het simplistische van LBP had eraf is. Het gaat nu écht hardcore worden denk ik zo. En bovendien denk ik juist omdat het een platformer was de game zo toegankelijk was voor iedereen, 1 of 2 knoppen en spring maar rond. Dit zou wel is heel verkeerd kunnen uitpakken…

  5.    195 XP
    gathuv's avatar

    Hoop eigenlijk wel dat ze de bestaande levels ( die gemaakt zijn door andere ) wel toegankelijk maken voor LBP2

  6.    4893 XP
    7th-son's avatar

    uhmmm dit klinkt meer als een Gamemaker dan een nieuwe LBP?
    Alleen is de uitdaging denk ik minder groot
    Bij LBP was het helemaal niet de bedoeling dat je een shooter kon maken en toch lukte het mensen het
    nu kun je standaard alles maken eigenlijk

  7.    494 XP
    Boskrplanet's avatar

    *valt achterover*

  8.    276 XP
    ClankStar's avatar

    @gathuv:
    Lees dat lijstje eens aandachtig door (A)?

  9.    117 XP
    CasperH's avatar

    Ha, ben benieuwd hoe ze dat met copyright gaan doen.

  10.    174 XP
    Tom's avatar

    Vind dit best wel een probleem. Ik had in deel 1 al geen zin om uren en uren in een level te steken en dan hoefde ik alleen maar grond te bouwen. Leuk hoor zo een tool om zelf games te bouwen, maar dat is niet iets wat ik wil doen. Ik ben gaan gamen om games te spelen, niet om ze te maken.

  11.    6677 XP
    Myx's avatar

    Vet :D!! wil wel zien hoe dit gaat werken.

  12.    292 XP
    Jasper611's avatar

    LBP2 wordt echt EXTREEEEEEEM AWESOME!! Wel lachen want ik ben net sinds vorige week terug hervallen met LBP1 xD

  13.    1402 XP
    Selec1's avatar

    Ik geloof trouwens niks van dat lijstje. Dat kan nooit allemaal, bovendien is het dan geen game meer maar een tool.

    Ik vond stiekem het platform gedeelte van LBP het leukst…

  14.    580 XP
    GVeyron's avatar

    Nu ik het lijstje zo doorlees klinkt het wel allemaal wel heel erg vet.

  15.    157 XP
    J-u-s-t_M-e's avatar

    eerst zien dan geloven 🙂

  16.    4204 XP
    afca-yuri's avatar

    dat lijkt me wel vet 😀