Over iets meer dan een week is het eindelijk zover, dan verschijnt de Rise of Iron uitbreiding voor Destiny. In aanloop naar het uitbrengen van de DLC heeft Bungie een enorme patch voor de game gemaakt. Deze update, met versienummer 2.4.0, is inmiddels te downloaden op de PlayStation 4 en neemt ongeveer 14GB in beslag op je harde schijf. Dat deze update zo groot is heeft er deels mee te maken dat de download al veel bestanden van Rise of Iron bevat. Zie het dus als een soort pre-load, waardoor je op 20 september minder tijd nodig hebt om de uitbreiding binnen te halen en eerder kan beginnen met spelen.

Desalniettemin brengt deze nieuwe patch ook nog een enorme lijst aan fixes en andere aanpassingen met zich mee. Vooral de balans van de wapens is flink onder handen genomen en hieronder hebben we alle veranderingen van de wapens op een rij gezet. Voor de rest van de enorme changelog van update 2.4.0, die ook het nodige aanpakt bij de maps en activiteiten uit de game, kan je hier terecht.

Weapons

Auto Rifles

  • Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family)
  • Increased damage to middle rate of fire Auto Rifles by 1.5%

Pulse Rifles

  • Increased rate of fire for Häkke pulse rifle Lyudmila-D
  • Increased damage for middle rate of fire family pulses (Nirwen’s Mercy) by 2%

Hand Cannons

  • Fixed an issue where the hand cannon Zaouli’s Bane’s rate of fire stat would display incorrectly
  • Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly

Shotguns

  • Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase)
  • Increased high rate of fire and middle-low rate of fire Shotgun damages by 2%
  • Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected

Sniper Rifles

  • Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
  • Middle-high impact snipers can no longer reliably kill high armor guardians in super
  • No Land Beyond is not affected by this damage reduction
  • Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family
  • Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting
  • With every subsequent hit, the strength of deflection increases until you hit 100% max deflection
  • Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)
  • Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire

Sidearms

  • Unified damage for all Sidearm types
  • Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire
  • Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen’s Choice
  • Minor extension of damage falloff point for Sidearms across the board (+0.5meter)
  • Minor increase of stability for Sidearms across the board
  • Added damage bonus in PvE (20-30% dependent on combatant tier)
  • To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter
  • This is to allow more bar space to display rate of fire differentiation
  • Does not change the actual fire rate, just the stat bar representation

Fusion Rifles

  • Accelerated coils correctly reflects damage reduction now on the UI stat bars
  • No change to gameplay effect, UI only
  • Fixed an issue where stat bars on Techeun Rage displayed incorrectly

Rocket Launchers

  • Extended damage falloff distance on Cluster Bomb perk’s explosions (should more reliably damage enemies now)
  • Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected

Machine Guns

  • Increased damage on highest rate of fire Machine Guns by 4%

Exotic Weapons

Universal Remote

  • Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)
  • Increased rate of fire (decreased damage as a secondary effect)

Fabian Strategy

  • Kills with this weapon now automatically load a portion of the magazine
  • Increased base range by 16%
  • Increased base stability by 44%

Thorn

  • Reduced base range by 25%

Dreg’s Promise

  • Increased damage by 8%
  • Increased magazine size by 3

Touch of Malice

  • Touch of Malice’s self-damage infliction now removes Blessing of Light

No Time to Explain

  • Added intrinsic perk Headseeker

Boolean Gemini

  • Added intrinsic perk High Caliber Rounds

Bungie heeft verder ook de nieuwe Trophies onthuld die je met Rise of Iron kan gaan verdienen. In totaal voegt de uitbreiding negen nieuwe Trophies toe aan Destiny. Hieronder een lijst met de trofeeën en, waar beschikbaar, de bijbehorende omschrijvingen. Welke waarde de Trophies hebben is overigens nog niet bekend.

  • Mountain Climber: Complete the “King of the Mountain” mission.
  • The Young Wolf: Complete the “Rise of Iron” quest.
  • Student of History: Activate all Iron Lord Artifacts.
  • Sing the Iron Song: Classified.
  • Supremacy: Complete the “Glory and the Taking of It” quest.
  • Eye for an Eye: Complete the “Kovik’s Sin” quest.
  • Forging Ahead: Complete an encounter in the Archon’s Forge.
  • Spliced: Complete the “Wrath of the Machine” Raid.
  • Splicer God: Complete the “Wrath of the Machine” Raid on heroic difficulty.