Gisterenavond heeft men een stream gedaan met de lead developer van Star Wars Battlefront II en hier is weer een hele hoop nieuwe informatie bekendgemaakt. Dit werd vooral tussen neus en lippen door medegedeeld, maar gelukkig is iemand zo vriendelijk geweest een round-up te maken. De info is erg uiteenlopend, van kleine details tot grotere en dus erg interessant voor diegene die naar de game uitkijkt.

In de lijst met info zien we onder andere dat de Rogue One content toegevoegd zal worden buiten Scarif (de DLC) om. Verder is de Galactic Assault uniek voor elke planeet en vertelde men ook precies welke aanpassingen met qua HP en accuracy heeft gedaan.

Je kunt de volledige lijst met info hieronder checken.

  • Droidekas may not be at launch, but Dennis wants them in the game.
  • Same amount of prequel content as sequel content. (No FAVOURITES)
  • Phase 1 Troopers are planet specific. Kamino = Phase 1
  • Boba still has flamethrower its his melee
  • Darth maul choke controllable.
  • Darth maul side steps instead of blocking.
  • REY AND OTHER HEROES CAN ONLY PARRY SHOTS BUT MORE EXPERIENCED LIGHTSABER WIELDERS CAN REFLECT (VADER)
  • Not all troopers die in one slash with a lightsaber
  • HEAVY units have 200hp, Darth Maul has 700 (shows how quick they die and how beneficial the regen is)
  • Different squad everytime you spawn, to promote squadplay.
  • Info on playing with friends is coming later on, they arent sure yet.
  • ROGUE ONE CONTENT OUTSIDE OF ROGUE ONE: SCARIF (the dlc) CONFIRMED
  • FOV SLIDER ON PC and Dennis unsure about console
  • Skirmish info later on, but its a lot bigger than BF2015, but still not a mirror of multiplayer.
  • Skirmish being treated as a bridge from single player to multiplayer
  • Anti cheat is getting improved.
  • Rolling is actually good now and not abusable like the current game. No dodging and shooting while rolling
  • Hutt contract system coming back but its changed.
  • You can roll backwards, sideways and forward.
  • white hitmarkers for hits and red for kills
  • Cooldown system, you can cool down manually whenever like reloading,
  • if you completely overheat your gun, a bar appears, if you click in yellow it is instant cooldown, if you click in the green you get a quick period of no overheating, (SKILL)
  • Officer battle command increases heavy HP from 200 to 250
  • 3 star cards and 1 passive card, similar to a trait.
  • Default heavy 4th card is defender, recieve battle points for taking damage.
  • SCOPING INCREASES ACCURACY NOW!
  • Crouching INCREASES ACCURACY NOW!
  • Standing still INCREASES ACCURACY NOW!
  • For the sake of the demo, the MTT always blows up the palace doors. It will be balanced at launch.
  • Dennis agrees to add WATCH THOSE WRIST ROCKETS audio line.
  • Dennis doesnt confirm wether or not all unique units (B2, Jumptrooper) have 2 abilities
  • Different classes have different health regen times.
  • Han Solo has a proximity bomb ability
  • Emotes confirmed for everyone
  • MANUAL ROLLING of starfighters
  • Sometimes in galactic assault, more than 2 heroes per side (not all the time)
  • BACTA BOMB NOT RETURNING, but something similar in its place.
  • if you crash into another ship, you both die, no more bullshit.
  • Galactic assault UNIQUE FOR EACH PLANET. Always attack/Defend, but unique objectives per planet. Expands on walker assault, Galactic assault on Hoth IS walker assault from the 1st game.
  • Heroes have set abilities, the customisation comes in the form of upgrades
  • you can still switch shoulders