Het einde lijkt eindelijk in zicht voor de vele bugs en glitches die Skyrim al sinds de launch terroriseren. Bethesda heeft vandaag de changelog voor de patch 1.04 vrijgegeven en het is een flinke waslijst. De volledige changelog is hieronder te bekijken. Een releasedatum van de patch is helaas nog niet bekend.
BUG FIXES
- General optimizations for memory and performance
- Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
- Long term play optimizations for memory and performance (PS3)
- Memory optimizations related to scripting
- Fixed crashes related to pathing and AI
- Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the end of a line
- Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
- Fixed issue where dragon priest masks would not render correctly
- Fixed issue where quests would incorrectly progress after reloading a save
- Fixed issues with placing and removing books from bookshelves in the player’s home
- Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
- Fixed issue where the player house in Windhelm would not clean up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
- Fixed issue where transforming back to human from werewolf would occasionally not fail
- Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
- The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
- In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
- Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
- Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
- In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
- In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
- Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
- In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
- “The White Phial” will now start properly if player already has a briar heart in their inventory
- Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
- Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
- In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
- In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
- “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
- “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
- Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
- In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
- Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
- Fixed rare issue where “Dampened Spirits” would not start properly
- Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
- Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
- Fixed numerous issues with “Blood on the Ice” not triggering properly
- In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
- In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
- Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
- Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
non de ju, dat is nog eens een lijst. Maar was ook wel nodig
had best wel wat meer verw8 haha
nice nice 🙂 hopelijk komt de patch er snel aan!Hoe sneller hoe liever 🙂
hehe… kunnen we eindelijk weer fatsoenlijk spelen.. whoppa!!
FUS RO DAH!!!
eindelijk die weopon rack fix!!!!!!!!!!!!!
Ze gaven de ps3 de schuld,en
nu kunnen ze het wel ineens patchen? waarom liegen ze in eerste instantie
@aano: Bethesda beweerde nooit dat het unfixable was. Dat was een medewerker van de fallout new vegas studio. Ot: kan niet snel genoeg komen 😀
Lkkr dan. Kheb nu al zo’n 45 uurtjes in Skyrim zitten en counting 😀
Is die game zo slecht half-af?
No war door m’n comment, want heb t spel nooit gespeeld.
PC versie hier geen problemen!
Te veel om te gaan lezen…Bij mij loopt de game vaak vast in het laad scherm “hoop dat dat er tussen staat”.
@ps3dennis:
is al veel beter als ge alle auto save opties uit zet en manueel saved .wel niet regelmatig vergeten te saven op 3 /4 tal saven 😉
@iRobbert-:
neen dat spel is zo groot dat er altijd wel problemen in vast lopen ,en ps3 heeft beetje andere structuur dan de 360 die een verlaagde pc is met iets gemakkelijkere architectuur om op te werken waardoor men regelmatig krapy ports krijgt op ps3 bij luie ontwikkelaars !
toch gaat sony de betere toer op met vita en met ps4 verwacht ik niks anders dat sony de ps4 toegankelijker maakt voor de ontwikkelaars .
@iRobbert-:
Nee, de game is groot.
Mensen vergeten snel dat een grote game veel bugs heeft(De inFamous serie is het enige voorbeeld van een free-roamer die redelijk clean is voor z’n formaat).
Overigens ben ik na 160 uur gameplay geen gamebreaking bugs tegengekomen.
Hmm de bug waar k last van heb staat er volgens mij niet tussen, en het is toch een vrij bekende en zeeeeer grote. Ik kan namelijk niet verder met de thief guild na 2-3 quest. Beetje jammer
@109.129.127.xxx: @thom430:
Jullie hebben volkomen gelijk.
Ik ben het met jullie eens, de game is ook gigantisch big!
Dus no offense, sta achter jullie mening!
@109.129.127.xxx:Ik heb de game al meer dan 540 keer gesaved .Maar nu je het zegt ‘de game saved vaak wanneer je naar je menu toe gaat, en dan loopt ook bijna alles vast’. Ik zal het uitproberen “ik heb wel de 360 versie van skyrim ( was 42 euro inc-verz op dag 1 ).
Is dit alles…?
@xDELTAx: I used to be an adventurer like you ,then i took an arrow to the knee!