Volgens de ontwikkelaar van Virtua Fighter voor de PlayStation 3 zit er meer achter de over-the-top reacties van de karakters in de game.

In een developer diary van de directeur van Sega, Daichi Katagiri, vertelde hij het volgende:

“We constantly ask ourselves the question: In combat what feels good? How does it feel? And I think the response has changed over time. To put it simply, we want the player to feel the character’s pain.”

“For example, when you do a roundhouse kick, your opponent goes into the air. That body is pretty messed up, with its face looking one way and the body facing the other direction. In real life, that would never happen. We were convinced that those motions would enhance the overall experience and increase the level of satisfaction.”

Hieronder kun je de developer diary bekijken.