Kara is niet de naam van Quantic Dream’s nieuwe game, de ontwikkelaar van Heavy Rain. Ze hebben bovenstaande tech demo opgenomen op de PS3 en dit is puur een demo en geen footage van een nieuwe game. Ze lieten de tech demo zien op de GDC in San Francisco, wat op het moment aan de gang is.
Gelukkig hebben ze de tech demo vrijgegeven voor ons PS3-eigenaren, om even te zien wat de PS3 nog kan bereiken. Quantic Dream gaf onderstaande statement vrij bij het releasen van de tech demo video.
Check de tech demo hierboven!
After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things — things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.
We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do — split performances, recording a voice on one side and a body animation on the other, putting everything together and crossing your fingers that you get a consistent performance. It worked okay for Heavy Rain, but you lose a lot of a performance by splitting into two and rebuilding it artificially.
We wanted to do what Avatar did by having one full performance where we capture everything at the same time. And we wanted to demonstrate these new performance capture techniques and the new engine before going into production, so we developed a short showcase that would allow us to test these ideas and technologies. This is how “Kara” was created.
“Kara” is not our next game. It’s not the character, it’s not the world, it’s not the story. …We do things in a very strange way here, things that have nothing to do with the games we make. But I think that’s a part of the DNA of the studio, and hopefully something that people like about us – they never know what they’re going to get!