Bekijk hier de eerste nacht gameplay van Driveclub in nieuwe video

We lieten eerder vandaag al weten dat Evolution Studios vandaag een nieuwe Driveclub video zou vrijgeven waarin het racen in de nacht centraal zou staan. Deze video is inmiddels verschenen inclusief een lijst met 13 belangrijke punten over de bovenstaande video.

  1. If you’d like to see a version of the video with significantly higher image quality than shown on YouTube (and a closer representation of how the game looks on PS4), you’ll be able to download the 1080p video online soon.
  2. The time of day is accelerated by x60, which is why the video covers from 6pm – 9pm in Chile in just three laps. Accelerating the speed of time is something you can choose to adjust before you race and it’s also why the sunlight disappears so quickly at 1:58.
  3. Design Director Paul Rustchynksy is the driver. He’s using a Thrustmaster “T80 DRIVECLUB Edition” wheel, which explains why his last lap (in first person racing view) is the fastest.
  4. The video was captured in one take from a version of the game still in development. Optimisations to the visual quality of the game are made every day, so while there are lots of impressive details on show you may also spot some things we’re still working on – like improving the anti-aliasing for certain assets and making sure that nothing pops in to view.
  5. We decided to show this time trial event with on-screen display disabled, because lots of people wanted to see this and it’s something you can choose to configure in the game. We noticed that when we did this, the game still plays the sound effects for Overdrives, so we’re fixing this.
  6. Not only do we model every car in staggering detail inside and out, we go to great lengths with the environments too. Check out the observatory tower at 1:47 and 2:37!
  7. The way that we have captured each car’s distinctive audio is evident here because we’ve disabled the in-game soundtrack music, but we’ve actually just made further improvements to the quality of the audio in the game today (and fixed the backfire so that you can hear it properly on the Audi R8 V10 Plus), so it’s still getting better.
  8. All lights illuminate the environment authentically. The dashboard fully illuminates, so you can see the glow of the buttons in the control panel above the rear-view mirror and you can see the reflections in the windscreen and the driver’s window. Similarly, you’ll notice that the brake light illuminates the car’s active spoiler in the first two laps. Hopefully this will draw your eye away from the glitch with the car’s tyre smoke (which is missing) and excessive anti-aliasing on the Audi’s bevelled rear window frame… which we are of course still developing.
  9. The reflector lights (cats eyes/snake eyes) on the safety barriers surrounding the track reflect light authentically too. You can see this most clearly at 02:30.
  10. Ghost cars (and opponent cars) are all fully realised in the rear-view mirrors, but there’s currently a small glitch that makes them render incorrectly when the sun goes down. This will be improved by launch.
  11. The crowds release balloons throughout the race. The balloons should react authentically to the wind and light up correctly at night – and appear less frequently too – but the game is still in development after all.
  12. There’s a tiny portal to another dimension (aka a glitch in the world) at 0:32. We’ve fixed it in the game already.
  13. The sky is clear of clouds so that you can see the stars twinkling up above. This won’t always be the case; you can choose how clear or cloudy the sky is when you set-up a race and it will be uniquely generated every time. On the occasions when the fog rolls in and you can only see the tips of those mountains in the distance… and the cars in front are casting long shadows towards you as the sun rises or sets on the horizon… and you’re breezing through it all 150mph… it’s utterly sensational!
Boxshot Driveclub


Sony Computer Entertainment
  1.    2592 XP
    jimke1's avatar

    dit ziet er heel goed uit
    ik vind het geluid van de wagen top

  2.    1933 XP
    gamexl's avatar

    Nice! Polyphony Digital moet gaan oppassen dat ze niet voorbij gestreefd worden! 😉

  3. Anoniem -'s avatar

    Ze gaan de goede kant op.

  4.    69 XP
    simssmully123's avatar

    echt super ondergaande zon je zou bijna stoppen en gaan kijken

  5.    1031 XP
    nis156's avatar

    Het geluid is gelukkig ook goed 😀
    En natuurlijk grafisch ook nice 😀

  6. Anoniem -'s avatar

    Ooooooh R8

  7. Anoniem -'s avatar

    het geluid is kut, maar grafisch wel oke, maar hoe is de gameplay/carhandling, en verder is het toch wel erg gran turismo achtig, ja idd ik heb alleen een xb360 lol, maar dat nachtrijden vind ik wel wat

  8.    831 XP
    Morticuz's avatar

    @simssmully123: Haha ja :D.
    Wel jammer dat in bijna elke bocht wel een kampvuurtje is.

  9. Anoniem -   
    ano's avatar


    Waarom vind je het geluid dan kut? Je luistert toch hopelijk niet via je Thrust 500watt (PMPO) pc-speakertjes of je Action oordopjes toch ?

  10.    4534 XP
    ps3dennis's avatar

    Op mijn ips-27inc ziet het er redelijk uit, denk wel dat het uiteindelijk op mijn plasma-tv of beamer er wat beter uit gaat zien.

  11.    573 XP
    Dutchpride0318's avatar

    Nice Nice voor een gratis game

  12.    864 XP
    Sir. Nigell's avatar

    Ziet er goed uit, vooral de cockpitview in het donker, maar ik ben wel bang dat het gewoon een saai spel gaat worden. Het is geen gran turismo realiteit en ook geen need for speeds actie. Maar goed, kunt een beperkte versie toch “gratis” spelen 🙂