LittleBigPlanet 3 wist veel mensen te verbazen toen de game werd aangekondigd op de afgelopen E3. Nu de releasedatum zo stilaan aan de horizon opdoemt, wordt duidelijk dat ontwikkelaar Sumo Digital al erg lang met de game in de weer is. Drie jaar, om precies te zijn.
Damian Hosen, design director van LittleBigPlanet 3, vertelde in een interview met MCV dat de studio al vrij snel na de release van LittleBigPlanet 2 begon te sleutelen aan het derde deel. Aanvankelijk werd daarvoor erg nauw samengewerkt met geestelijke vader Media Molecule.
We hebben zijn volledige citaat hieronder even gekopieerd:
“In the early stages we were in regular contact with Media Molecule.”
“That was really valuable for us. It’s a series that’s been built from an entirely fresh perspective. That’s true of all Media Molecule games. The studio’s never going to make anything like anyone else. And part of that is that they set themselves very clear targets and goals when they start making something and have a very clear unique vision.”
“So when we went to talk to Mark Healey [Media Molecule creative director] and Kareem Ettouney [Media Molecule art director] it was really cool to get a sense of what they were thinking, how the game came out like it did, what was their vision for it, what limitations did they put on themselves. Kareem said to me that the Story Mode that you release is an example of what you make in Create mode. That made everything make sense. It all just clipped into place. I can completely understand why the game was like it was. Those personal insights we got from them early on were invaluable in shaping how we made the rest of the game.”
“We’ve been working on the game for three years now, we’ve spent a lot of time to add in a lot of stuff. We’re making really a fun charming platform game that anyone can enjoy.”