PSX Sense - Destiny voorzien van patch 1.1.1

Ontwikkelaar Bungie heeft Destiny zojuist voorzien van patch 1.1.1. De belangrijkste aanpassingen zijn gedaan aan de weekly Strikes en de multiplayer (PvP). De weekly Strikes hebben nu matchmaking en in de Crucible zijn ook nog de nodige aanpassingen gedaan, zoals meer variatie in de maps die je speelt en je zal minder heavy ammo laten vallen als je gedood wordt.

Bekijk de volledige changelog hieronder:

Activities

Strikes

  • Weekly Heroic Strike now is a matchmade activity
  • Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams

PvP

General

  • Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible
  • Added a new notification when Crucible modes unlock
  • Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
  • Guardians no longer drop heavy ammunition when killed in PvP
  • Guardians now drop much less special ammunition when killed in PvP
  • Completed matches will now award gear with the proper power level
  • Fixed a bug where there was no audio playing for the bullet that kills them

Event: Iron Banner

  • Iron Banner playlist now contains smaller maps in rotation
  • “Focused Aggression” Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons

Items

  • Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
  • Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
  • Ammunition consumables will now work if used when player inventory is full
  • Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower

General

  • Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
  • Decreased over-penetration value for weapons with armor piercing perks
  • Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
  • Song of Ir Yut weapon tooltip now advertises the correct magazine size
  • Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
  • Dark Breaker perk will now correctly damage Hive Shriekers
  • Snap Discharge will now increase attack speed as per the description
  • Thunderer perk now has priority on the 4th Horseman tooltip
  • Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down

Ook zijn er nog de nodige veranderingen aangebracht aan de verschillende wapens, die changelog kan je hieronder vinden:

Auto Rifles

  • Reduced base damage of Auto Rifles by 2.5%
  • Reduced effective range values

Pulse Rifles

  • Increased base damage of Pulse Rifles by 9.7%

Hand Cannons

  • Slightly reduced effective range
  • Slightly reduced initial accuracy

Fusion Rifles

  • Widened blast pattern on a Fusion Rifle burst cone
  • Reduced starting ammunition in PVP

Shotguns

  • Increased damage against all non-Guardian combatants by 2x (100% increase)
  • Reduced high-end range values
  • Damage falloff starts sooner
  • Reduced starting ammunition in PVP

Als laatste zijn er nog wat kleine aanpassingen gedaan aan bijvoorbeeld het grimoire kaarten systeem. Meer specifieke details daarover kan je hier vinden.