The Elder Scrolls Online ligt nu enige tijd in de schappen en nam een fikse hap uit de HDD van je PS4, namelijk zo’n 60GB. Als je dacht dat je amper GB’s extra moest rekenen voor deze game, dan kom je bedrogen uit. Er is namelijk een nieuwe patch verschenen die weer wat ruimte inneemt.
De nieuwe patch is 15.9GB groot en daar waar de day one patch versie 1.01 tot en met 1.03 bevatte is dat wederom het geval met deze nieuwe patch inclusief extra fixes. Het nadeel is dus dat je deze patch in z’n geheel opnieuw moet downloaden in plaats van de extra 900MB die daadwerkelijk nieuwe fixes bevat. Niet heel handig dus. Hieronder de changelog.
Alliance War
General
- Fixed an issue where your game could crash when teleporting to a forward camp or keep in Cyrodiil.
- Fixed an issue where you were unable to view campaign information or POIs on the Cyrodiil map after joining a new campaign.
Art & Animation
General
- Fixed an issue that was causing grass to flicker.
- Fixed an issue that would cause Lyris to not walk properly on stairs during the tutorial quest.
- Fixed an issue where particle effects would block your view in some cases while in first-person view.
Combat & Gameplay
General
- Decreased the frequency at which you’ll run into invisible NPCs and ensures they will appear if you do run into the problem: This is an ongoing work in progress, and you may still run into an invisible NPC occasionally. If this occurs, please wait and the NPC should appear within 30 seconds.
- Grouped Veteran Rank player characters of any level will now receive both experience and loot credit, regardless of their contribution.
- Non-combat pets will now spawn into the game standing on the ground correctly, instead of sometimes being askew.
- Fixed an issue that was causing monsters to appear desynched while in combat.
- You will no longer be prevented from moving after dodge rolling while interacting with an object.
Weapon
- Bow – Snipe: Fixed an issue where the graphical effects for this ability could get stuck on your bow.
Mounts
- Fixed an issue where your game could crash once you fully upgraded your riding skills.
Crafting & Economy
General
- Food items found in the world will now look and animate properly when consumed, instead of always appearing as though you’re eating a turkey leg.
Crown Store
General
- Using the item “Crown Lesson: Mount Stamina” will now correctly update your mount’s stamina skill within the character UI.
Dungeons & Group Content
General
- Fixed an issue where, in rare cases, the difficulty of a group’s dungeon would change unexpectedly.
Dungeons
- Direfrost Keep: There is now a visible grate covering a hole in the floor.
Veteran Dungeons
- Veteran Elden Hollow: Bogdan the Nightflame will now wait a bit longer to cast Pulverize if he just completed casting Daedric Flame, and will also wait to cast Daedric Flame after finishing Pulverize.
Exploration & Itemization
Itemization
- Fixed an issue where Glyphs of Weapon Damage were granting more effectiveness than intended when paired with the Infused trait.
Item Sets
- Skirmisher’s Bite: Fixed an issue where this item set’s tooltip incorrectly stated it was increasing critical strike by a percentage; it now correctly displays a flat value.
Miscellaneous
General
- Fixed an issue where the video at the beginning of the game would not play smoothly.
- Fixed an issue where your game could crash while on a mount.
- Improved the game’s performance when large numbers of player characters would load into the same visible area.
- Improved the game’s performance in areas displaying a lot of particle effects.
- Fixed an issue where, upon logging in, you could become desynched if you had logged out while traveling to another player character.
Quests & Zones
General
- The Battered Bear Trap quest reward will no longer deal damage if it is manually triggered under enemies.
- You will no longer lose the ability to move after interacting with the symbol of Arkay in the Blood Matron’s Crypt.
Alik’r Desert
- Monkey Magic: Ferhad will now always be visible during all steps of this quest.
Auridon
- Sever All Ties: Completing the brazier puzzle will no longer block quest progression from group members who are standing nearby.
Bangkorai
- You will no longer encounter unusually long loading screens when reviving at the Razak’s Wheel wayshrine while in the dungeon.
Coldharbour
- Light from the Darkness: King Dynar will now reliably create a portal for you to use to get back to the Hollow City.
Craglorn
- Slithering Brood: Takara the Eggbearer will now respawn more reliably if she or any of her guardians get stuck.
Khenarthi’s Roost
- Tears of the Two Moons: Fixed an issue where you could not interact with Rurelion.
Main Quest
- God of Schemes: Fixed an issue where it was possible to race ahead of your escort, which would result in you seeing graphical glitches.
The Rift
- Shattered Hopes: You will no longer be prevented from progressing this quest if you log out during the quest step “Witness the Sacrifice.”
UI
General
- Updated the login queue so it now displays a status bar that fills until complete, and a spinning ouroboros.
- Fixed an issue where vendors could occasionally be covered by the UI while another player character is trading with that vendor.
- The quest tracker will now properly refresh after accessing the world map from the quest journal, then selecting a new active quest from a world map pin.
- Removed a duplicate “Resend Confirmation” screen when confirming your account during login.
- The leaderboard icon is no longer missing from the leaderboard notifications.
- You will no longer lose functionality from the left analog stick after choosing Destroy and Back simultaneously on an inventory item.
- The text explaining that you do not have enough crowns to purchase an item will no longer lock your controls after a tutorial popup occurs.
- You will no longer dodge roll, then have the interaction menu open afterwards.
- Fixed an issue where you could get stuck in a loop when attempting to join a group or guild voice chat channel.
- Fixed an issue where any adjusted game settings would not save while you were visiting a crafting station.
- The “Controller Disconnected” error message will now tell you to press the X button to activate a new controller.
- Fixed an issue where game input wasn’t disabled while pulling up the PlayStation® Network overlays.
- Fixed an issue where you could unintentionally bypass the Realm Select screen and go straight to character select.
Character Creation & Select
- Fixed an issue where Cancel button would remain on the screen after you deleted a character and returned to the Character Select screen.
- Fixed an issue where you would not be able to navigate within the Character Creation screen if you lost controller functionality and later returned it.
- Fixed an issue where you could lose functionality of all navigation in Character Creation if you were disconnected while previously in Character Creation.
- You will no longer receive a UI error when moving up once from the Dragonknight class in Character Creation and pressing the X button.
Crafting
- Adjusted the in-game text within the Smithing research UI so that accents will not overlap the text.
Grouping Tool
- You will now be grouped with other Veteran Rank player characters within 5 Veteran Ranks when using the Grouping Tool.
- Fixed an issue where normal Dragonstar Arena groups were not being formed through the Grouping Tool.
- Fixed an issue that could prevent groups from forming unless all members were within 2 levels or ranks of each other.
Guilds
- Repeatedly pressing the X button when entering the Guild History tab will no longer display a UI error.
- Adjusted the text positioning on the bottom right-hand side of the screen within the Guild Trader UI.
- When sending mail, you will no longer need to enter a C.O.D. fee twice if you filled in the “Send Gold” field.
Maps
- Long location names no longer overlap over the zoom icons on maps.
En daar zitten we (weer) 10 uur te wachten tot de slome download klaar is… onbegrijpelijk dat je zelfs met glasvezel gewoon ruim 10 uur bezig bent via de PS4.
Als je een MMO speelt moet je er gewoon rekening mee houden.
Het zal nog wel verder gaan met aankomende DLC en patches.
@Erik026: Nog geen enkel probleem mee ondervonden. Games van 25 GB haal ik gewoon in een klein halfuurtje binnen.
@Jerommeke: games wel ja, maar updates (vooral bij TESO) duren zelfs met kabel 10 uur…
Van de week nog de complete game UFC gedownload in 1.5 uur.
Ik heb 12 GB gedownload, dus nog 13 uur te gaan.
@Erik026: Maar als iedereen dezelfde update bestand download, is het logisch dat het langzamer gaat.
@212.83.76..xxx: moet toch niet kunnen in 2015? dat het wat langzamer gaat oke, maar dat je 10+ uur bezig bent om een update te downloaden?
Vooral bij TESO aangezien je telkens de voorgaande updates + de nieuwe update in 1 bestand krijgt en je dus bij elke komende update minstens 16 gb aan het downloaden bent…
@Erik026: Is dat niet een domme manier van updates uitrollen eigenlijk waarom niet alleen het nieuwe gedeelte.
@Flaming_Kaiser: ja dat vragen veel mensen zich momenteel af op de TESO forums haha, blijkbaar download je nu patch 1.01 tot en met 1.04 inplaats van alleen 1.04
Gister rond 16.00 beginnen te downloaden, vanmorgen stond het nog op 20 uur, en nu weer op 29. Belachelijk dit!
@Flaming_Kaiser:
zo werkt het in ieder geval wel bij driveclub. je download alleen het nieuwe gedeelte
Dan gooi ik m’n ps4 wel aan om te downloaden. Bethesda met zijn halfbakken oplossingen. You can’t hate them but it’s difficult loving them.
Ze moesten de game gewoon nog FF afmaken
OMG GB’s aan patches voor games. Moet ook een keer afgelopen zijn zeg. JEMIG! WTF!! Bijna 16 gig voor een patch. Maak je f**king games eens meer af zonder al te veel patches na release MF’s
Paar keer downloaden pauzeren/starten, dan opeens duurt het nog maar 40 minuten.
Heen en weer vliegen naar sony voor een update gaat sneller.
Zo dan dat is een flinke patch, met mijn download snelheid duurt dit ongeveer een volle week
Gewoon bij ps4 je network blijven herconnecten totdat je een aanvaardbare dl speed hebt. Bij mij na 8 keer proberen reconnecten kwam hij eindelijk uit op 20 min dl tijd ipv 15/20 uur.