The Division is momenteel offline in verband met serveronderhoud. De servers zullen om 12.00 uur weer live gaan en dan zal de game naar versie 1.0.2 gebracht zijn. Het serveronderhoud is namelijk deels bedoeld voor het implementeren van een game update, welke een hoop verbeteringen met zich meebrengt.
De changelog van update 1.0.2 is inmiddels online gedeeld en deze hebben we hieronder voor je geplaatst.
Gameplay
- Named enemies. will now drop better loot in Challenge mode than in Hard mode
- Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes
- Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again
- Modifications to the weapon talent: Trained
- Fixed a speed run exploit for the Rooftop Comm Relay mission
- Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
- Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
- Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
- Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
- Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
- Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
- Fixed an issue where some NPCs in low cover would not react to being shot by the player
- Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
- Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
- Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
- Added an option to disable the PlayStation 4 controller speaker
- Improved textures and models streaming speed
- Fixed an issue where ISAC volume could get too loud when playing with headsets
Dark Zone
- Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
- Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
- The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
- Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
- Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
- Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
- Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
- Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
- Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one:
- Lvl 30: 1-3 Phoenix Credits
- Lvl 31: 2-4 Phoenix Credits
- Lvl 32: 3-5 Phoenix Credits
- Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone
- Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone
- Improved Dark Zone Chests items quality:
- Dark Zone Funds drop rates and quantity on NPCs has been reduced
- Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone
- Fixed instances where players would receive a DELTA error message when entering the Dark Zone
- Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
- Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
Graphics
- Fixed a few lights that did not cast global illumination
Ziekelijk !!
kan dit aangepast worden? Dit is namelijk de nieuwe changelog die er snel achteraan kwam,
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
@Fluttershy: Beetje laat, maar het is gefixt 🙂
Ze zijn er goed mee begonnen bezig petje af voo r ubisoft
Eigenlijk ben ik er al klaar mee.
Waarom zou ik grinden voor beter loot ?
Ik zie de nut er niet van in.
Tijd voor dark souls 3 , daar grind je om een baas te kunnen verslaan , en verder in de game komen.
@145.221.52..xxx: je hebt straks ook goeie gear nodig voor de raid..
@145.221.52..xxx:
+1 gear grinden zonder end game, dit is nog slechter als destiny was….
@82.95.23.xxx: dan heb jij geen reet begrepen van de game de raid komt volgende maand net als andere endgame missies.
Is er iemand die al kan spelen ik krijg tellen een fout melding en dat het niet beschikbaar is
Je grind nu je gear voor de endgame die komt in april..
oude dark zonemoet weer terug komen mensen zijn gewoon bang om rouge te worde er is bijna geen pvp in de game wat het jammer maakt