Er is weer een nieuwe patch beschikbaar voor de parel van Guerrilla Games, Horizon: Zero Dawn. Deze patch is een stuk flinker dan de eerdere 1.11 update en brengt een hele hoop verbeteringen en fixes met zich mee. Zo is het nu mogelijk om 3D audio te gebruiken met het gebruik van 3D headsets.
Daarnaast heeft men gewerkt aan de navigatie binnen de game, die nu geoptimaliseerd is voor custom waypoints wanneer je gemount bent op een machine. De performance op sommige gedeeltes van de map is ook verbeterd, zodat framedrops nog minder voorkomen dan al het geval was.
De volledige changelog vind je hieronder, inclusief alle bugfixes die verricht zijn.
NEW FEATURES
- Added 3D Audio support for 3D headsets.
ADJUSTMENTS
- Improved Pathfinding to Quest markers and custom waypoints when players are on a mount.
- Improved performance in several areas in the game.
- Several improvements to the lightmap.
FIXES
Progression Fixes
- Fixed an issue that some players might encounter in “The Point of the Spear” where players would be given an extra Carja Bow and Spear if Aloy died before talking to Rost.
- Fixed an issue in “The Point of the Spear” which some players might encounter where the Sawtooth would no longer be present when players updated their game to Patch 1.10 during the ‘Kill the Sawtooth’ objective.
- Fixed an issue in “Revenge of the Nora” where some players were able to bypass natural progression by entering the Metal Ring by jumping over the roots.
- Fixed an issue in “The Sun Shall Fall” where finishing a weapon tutorial during the Glinthawk encounter and reloading would result in some players not being able to enter the gates and continue the quest.
- Fixed an issue in “The Grave-Hoard” where completing a weapon tutorial during the Deathbringer encounter would prevent the Deathbringer from respawning when some players would reload the game.
- Fixed an issue in “To Curse the Darkness” where certain players could climb the roots around the entrance of the cave and bypass natural progression of the quest.
- Fixed an issue in “Deep Secrets of the Earth” where a few players were unable to enter the bunker after fast traveling during the animation of Aloy opening the vent.
- Fixed an issue in “The Mountain That Fell” where some players were able to leave the boundaries of the world.
- Fixed an issue in “Robbing the Rich” where certain players were not able to complete the quest when talking to Ravan.
- Fixed an issue in “Fatal Inheritance” where Daradi would be missing after fast traveling away from the quest area, which resulted in some players not being able to complete the ‘Return to Daradi’ objective.
- Fixed an issue in “A Moment’s Peace” where for some players the quest objective would be updated to “Return to Vilgund” after completing the quest, even though players did not meet Vilgund yet.
- Fixed an issue in “Collateral” where a few players wouldn’t be able to complete the ‘Talk to Olin and Enasha’ objective because Enasha would not wait in the Farm.
- Fixed an issue in “Cause for Concern” where completing Bandit Camps in a specific order would result in a few players not being able to interact with Nil to complete the quest.
- Fixed an issue in Cauldron Xi where certain players were able to bypass natural progression of the quest by escaping the core chamber during the ‘Defend the Core’ objective.
- Fixed an issue in the weapon tutorial for the War Bow, where using the Lodge War Bow would not tally towards any of the War Bow tutorials.
General Fixes
- Fixed an issue where Patch 1.10 did not offer a retroactive solution for some players who encountered an issue with a Tallneck’s datapoint that did not unlock when they had fast-traveled away while on top of the Tallneck instead of rappelling down. Players who encountered this, should revisit the Tallneck again and leave the area to unlock the datapoint.
- Fixed an issue where some players would have the issue of wielded Heavy Weapons getting stuck on Aloy’s arm when interacting with the elevator in Meridian.
- Fixed an issue where for a few players the awareness icons and tags would become invisible when the game saves while a Watcher uses the FlashStun attack on Aloy.
- Fixed an issue where some players would spawn in the mountains when fast-traveling to the center of Sunfall.
- Fixed an issue where after completing “Revenge of the Nora”, Varl would have a wrong dialogue.
- Fixed an issue where a few players were able to call a mount during the fight with Helis in “The Face of Extinction”.
- Fixed an issue in “The Forgotten” where the prompt to interact with Olara was visible when Olara was not at that location.
- Fixed an issue where the quest marker for “Underequipped” would disappear from the map when leaving the starting area of the quest.
- Fixed an issue in “Death from the Skies” where the ‘Kill the Stormbird’ objective would not have a quest marker.
- Fixed an issue where overridden bridges in Cauldron Rho would not be visible when some players were standing at a certain distance.
- Fixed an issue where a few players were able to exploit Hunting Ground trials for resources.
- Fixed an issue where for some the sound of destructible trees was not playing.
- Fixed an issue with Pathfinder enabled for a custom waypoint when standing on the bridge of the Two Teeth Bandit Camp.
- Fixed an issue where the soundtrack would start over during the Credits.
- Fixed an issue where on some occasions Aloy would not place a trap when players wanted to.
- Fixed an issue where on some occasions Aloy would grab her spear instead of placing a trap.
- Fixed various LOD issues.
- Fixed various issues of players getting stuck in geometry.
- Fixed various issues of players accessing areas outside of the play area.
- Crash Fixes
- Fixed an issue in “The City of the Sun” where in some occasions the game would crash when Aloy and Erend arrive at Olin’s house.
- Fixed an issue where the game would crash when some players fast-travelled during one of Aloy’s animations in the bunker she fell into when she was a child.
- Fixed various miscellaneous crashes.
Wauw spel zat bijna geen fouten en toch blijven ze verbeteren en patchen echte top ontwikkelaars, zou ge niet kunnen zeggen van bioware lead writer Chris schlerf is weg voor bij Destiny 2 te werken en heb nog paar artikelen gelezen dat er veel weg zijn gegaan van bioware. mss is dat ook de reden dat het zo onafgewerkt voelt. In ieder geval mogen ze ook komen met patches!
@20style [20]:
Ik gok dat je het nu over mass effect andromeda hebt. En ja die koop ik ook pas als ie gepatchd is, al hoewel je lelijke facial details niet kan patchen.
Horizon is idd een voorbeeld voor veel game ontwikkelaars, alles speelde heerlijk zonder fouten en irritaties
Goed bezig die gasten!
@Seb070NL: haha ja mass effect lol en idd die lelijke facial details kijk ik overheen als je u helm op zet dan stoort het minder, het is een mooie game maar het kan echt beter . Van bioware verwacht je toch meer dan dit. Dat ze maar snel patchen uitbrengen. Horizon dawn speel ik na mass effect terug .
@20style [20]:
Haha die heb ik op platinum gehaald, valt voor mij nog weinig uit te halen.
Geen Surround Sound? 🙁
@37.203.56.xxx:
3D audio is genoeg surround voor mij hoor!
Zo, goed bezig die lui uit Amsterdam! Ik denk dat ik Horizon Zero Dawn maar binnenkort ga aanschaffen!
@Seb070NL: ik moet die trials nog doen lol en de rest is allemaal uitgespeeld, hopelijk komt et nog een dlc binnenkort!
Shit..! Geen 9.2 0f 11.2 ondersteuning 🙁
Deze beste mensen patchen sneller dan bij het gebugte Wildlands 🙂
@20style [20]:
Trials heb ik als 1 van de eerste dingen gedaan, tonnen xp en uiteindelijk krijg je er nieuwe wapens voor
@Seb070NL: ja had ik beter ook gedaan maar ik heb wel zo snel mogelijk die special armor unlocked.