Vanaf morgen zal je The Long Dark in de PlayStation Store kunnen vinden en als je deze straks binnenhaalt, dan zal je zien dat dit inclusief een aantal patches is.

De survival-game was in Amerika al een week eerder uit, maar dat was niet zonder problemen. De meeste hiervan zijn nu opgelost door middel van de updates, dus wij zullen hier minder tot geen last van hebben.

Wat de verschillende patches allemaal hebben opgelost kun je hieronder zien, maar let wel op voor spoilers. Een review van The Long Dark zal zeer binnenkort verschijnen.

Changelog

  • Added missing translations for Trust dialogue
  • Fixed issue with some books disappearing when dropped
  • Improvements to checkpointing to help avoid getting into a low-Condition death spiral
  • Buffed the Condition-restoration boost when player reloads after Death
  • Added a Bedroll to the Cave after the Crash Site in “Survival of the Fittest”. This can be used to Save your Game.
  • Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
  • Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
  • Fixed issue with environment geo near the Climbing Park section in Milton
  • Fixed various cases where audio could cut out
  • Fixed locked controls when throwing a stone and picking up a rabbit at the same time
  • Fixed floating necklace when speaking with Grey Mother
  • General cinematics polish
  • Fixed scrollbar issue when transferring items to NPCs
  • Fixed place object shader so objects tint correctly over decals
  • Fixed issue with radios playing music when aurora isn’t present
  • Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
  • Fixed issue that could cause player to spawn on top of a campfire in “Survival of the Fittest”. It should now be impossible to place a fire and then spawn on it the following day.
  • Memory optimizations to reduce chance of crashing
  • Added some more tools in Milton.
  • Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
  • Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
  • Modified Fire objective on Day 3 of “Survival of the Fittest” to track how long fire has been burning, vs how long it will burn.
  • Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
  • Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
  • Add some missing subtitles.
  • Fixed issue with Map Marker not clearing after retrieving Distress Pistol in “Light Up the Night”.
  • Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
  • Fixed floating campfire in Milton.
  • Fixed issue where looping Wolf “feeding” sounds remained even when the Wolf AI was absent.
  • Fixed issue where feeding Wolves could face the player while still playing feeding animation.
  • Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
  • Fixed issue with map icon showing up for some Stone spawn regions.
  • Fixed issue where player could get stuck on geometry in Milton.
  • Added missing audio for picking up Astrid’s Hardcase on Day 4.
  • Added additional checkpointing in Ep1 and Ep2.
  • Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
  • Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora’s return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.