Ontwikkelaar Housemarque heeft in een statement laten weten zich niet langer te focussen op arcade games. De reden hiervoor is een verandering in het landschap. Bij de studio hebben ze het gevoel dat de markt aan het verschuiven is en het zich meer focust op online multiplayer games en dergelijke. Daarom dat Housemarque ook in die richting zijn heil zal gaan zoeken.

Op zich geen vreemde beslissing, ware het niet dat Housemarque juist jarenlang bekend stond als een arcade koning. Hun laatste project, Nex Machina: Death Machine, scoort een hoog gemiddelde op Metacritic. De game werd geprezen om zijn eigen en klassieke speelstijl. Helaas liep het publiek er niet bepaald warm voor en verkocht Nex Machina ondermaats, wat een reden is voor deze verandering van focus.

Hieronder een volledige verklaring van de CEO van Housemarque.

For more than 20 years we’ve been carrying the torch for arcade, bringing arcade coin-op inspired games to the market with a Housemarque twist, and I think it’s fair to say we’ve gotten pretty good at it by now! Our games have received great critical reception over the years, perhaps the best example beingNex Machina, which we published in June to great critical acclaim, garnering a metacritic score of 88. Nex Machina was a dream project, as we got to work with our hero and arcade gaming legend Eugene Jarvis, who is responsible for some of the most revered arcade games of all time such as Defender, Robotron 2084 and Smash TV. He has had a tremendous impact on our games, including Resogun and Dead Nation.

However despite critical success and numerous awards, our games just haven’t sold in significant numbers. While some of them have reached a massive audience due to free game offerings across various digital sales channels, this unfortunately doesn’t help pay for development, which gets costly for high production quality. We are extremely grateful to our fans and partners, who have enabled us to work on awesome games like Super Stardust HD and Outland. For your unfailing love and support we thank you from the bottom of our hearts.

But now it’s time to move on to new genres. Lackluster sales of Nex Machina have led us to the thinking that it is time to bring our longstanding commitment to the arcade genre to an end. While this genre will always hold a special place in our hearts, the industry is moving more toward multiplayer experiences with strong, robust communities, and it’s time for Housemarque to move forward with the industry. Hence Nex Machina and Matterfall will be the last of their kind coming out of our studio. Our purpose as a company remains the same, however – to create enjoyable and memorable gaming experiences for players while simultaneously creating a great workplace that allows people to flourish both professionally and personally.

Looking ahead to our next projects, we are exploring something totally different than what you might expect of us, but we believe this will lead to the creation of even more engaging gaming experiences. Our core values remain the same – gameplay first with first class execution. We are really excited about our new projects and look forward to unveiling our first game from the new era of Housemarque.

Whether you have been a fan of Housemarque for years or have just played a few of our first games, we invite you to join us in discovering new gaming frontiers! Stay tuned!

Ilari Kuittinen