Studio Big Bad Wolf kondigt met trots vandaag haar nieuwe game The Council aan. In deze game ga je met The Mad Ones op pad in het jaar 1793. Spelers nemen de rol aan van geheim society lid Louis de Richet. Deze sociëteit bestaat samen met jou uit hooggewaardeerde leden, zoals Napoleon Bonaparte en George Washington.
Met een uniek ‘social influence’ systeem speel je de game en duik je in het avontuur dat het je zal voorschotelen. De art-stijl van de game is wat apart, maar het lijkt erop dat men in ieder geval een indrukwekkend en meeslepend verhaal weet neer te zetten. Het acteerwerk in de trailer oogt en klinkt alleen nog wat onovertuigend, maar dat kunnen we pas goed beoordelen wanneer de game uit is.
The game delivers a fresh new take on the Narrative Adventure, where your choices and character growth truly matter. Take hard-hitting decisions, develop an array of skills and directly impact how the story unfolds. With permanent, long-lasting consequences, there is no going back. Plunge into a tale of intrigue and manipulation in the style of a classic murder mystery, living with a cast of alluring characters each hiding their own dark secrets. Trust no one while uncovering dire truths – no matter the cost to mind and body.
THE COUNCIL’s first episode, THE MAD ONES, takes place in 1793, with players taking the role of secret society member Louis de Richet after his invitation to a private island by the enigmatic Lord Mortimer. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.
In a new twist for the genre, the core of THE COUNCIL’ gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system. During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. Players will be rewarded for their knowledge of each character’s psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation. Failing an encounter does not mean ‘game over’, and no action can be taken back. The consequences are permanent, and may result in persistent physical disfigurements or mental traits that help or hinder the rest of the player’s adventure.
Richet’s numerous skills can be developed to align with your chosen approach to the adventure. Solve issues with diplomacy, delve into occultism to expand your historical and scientific knowledge, or play detective and see what others do not perceive. Your skills will have uses that extend far beyond your conversations with fellow guests. With 15 diverse skills to use and invest in, players are free to uncover THE COUNCIL’s mysteries how they see fit, with wildly varying consequences depending on their methods. The results will forever alter the life of Louis de Richet, of those around him, and shape history as we know it.