EA heeft zojuist een nieuwe patch vrijgegeven voor UFC 3 met nieuwe content en een flinke lijst aan fixes en tuning. Qua content zien we nieuwe personages, namelijk Colby Covington, Tom Duquesnoy en Gökhan Saki. Verder heeft men veel balans updates doorgevoerd wat betreft de stamina, combinaties die niet lekker liepen, een health event penalty toegevoegd en nog veel meer.

De volledige changelog van de patch vind je hieronder, zodat je kunt kijken wat het betekent voor jouw speelstijl.

EA Sports UFC 3 patch 1.02 changelog

Fighter Updates

  • Added three new fighters;
    • Colby Covington in Welterweight
    • Tom Duquesnoy in Bantamweight
    • Gökhan Saki in Light Heavyweight
  • Moved Yancy Medeiros to Welterweight; Moved Jake Matthews to Welterweight


  • Difficulty tuning; reducing jump in difficulty at Contender
  • Stamina increase for first WFA fight

Ultimate Team

  • Fighter and Move Items may now include a temporary boost effect
  • Multi-Boost Items are now available
  • UI improvements made to Solo Challenges

Gameplay AI Tuning

  • Reduced AI aggression
  • Reduced AI tendency to leg check
  • Reduced AI grappling transition frequency following denials
  • Reduced AI tendency to throw strikes from poor grappling positions
  • Tuned AI to throw more standing strikes
  • Added Justin Gaetjhe custom block to his AI

Gameplay Fixes

  • Fixed various combinations that did not trigger properly
  • Fixed free strike after an active knockdown, getup, or catch kick counter
  • Fixed free strike in Side Control after a Power Takedown
  • Fixed a hang in Guard Arm Trap Triangle
  • Fixed stamina bug with Holloway Custom Taunt
  • Many more various bug fixes

Gameplay Additions

  • Added Referee break interactions during Finish the Fight
  • Added Gokhan Saki signature combinations
  • Added Max Holloway signature switch stance combination
  • Added Anderson Silva signature taunts
  • Added a new backwards moving slip animation
  • Added ability to queue takedowns and clinch attempts after strikes
  • Added ability to quick transition to takedown attempts after ducking and striking
  • Added stamina penalty to health events

Gameplay Tuning

  • Tuned block to come up quicker when switching between High and Low block
  • Tuned stopping power rules for Jabs and Straights against forward moving opponents
  • Tuned health event frequencies and thresholds
  • Tuned grapple ratings impact on transition speeds
  • Tuned contact frames logic for slipping strikes
  • Tuned stamina on missed and blocked slip strikes
  • Removed double Uppercut combination coming out of a slip
  • Tuned block breakdown
  • Tuned referee standup/break timer on the ground and in the clinch
  • Reduced range on Iminari Roll
  • Tuned Submission Gates
  • Tuned damage logic on combination exchanges
  • Tuned counter damage bonus per weightclass
  • Reduced number of strikes before Referee steps in during Finish the Fight
  • Force denial to sprawl on takedown attempts from the clinch
  • Allow health regen to a limit determined by chin damage during health events
  • Slow down movement speed while holding block and moving forward when a straight punch is thrown at your block
  • Add slip vulnerability to slip strikes
  • Add momentum advantage off sub crucifix transition cancel
  • Turn off grapple advantage when holding block in single collar
  • Add counter damage bonus to back lunge evasion
  • Add a small amount of side head vulnerability to forward moving strikes
  • Tune takedown speed and ranges