Eerder schreven we al dat patch 1.1.3 de nodige problemen had geïntroduceerd binnen Destiny 2. Daarvoor is nu patch 1.1.4 aangekondigd, want die moet deze problemen gaan oplossen en tevens pakt het nog andere onderdelen van de game aan. Het is een vrij uitgebreide patch met een flinke changelog, die je in z’n totaliteit hieronder kunt checken.

De changelog licht verder ook uit wat je de komende weken nog kunt verwachten van Destiny 2. De enorme waslijst aan veranderingen bestaat onder andere uit een verhoging van het aantal spelers in sommige Crucible modi en events. De Crucible formule op zichzelf gaat ook op de schop en er zijn veel tweaks voor de sandbox-modus.

“When we looked at the core feedback on “Time to Kill” in the Crucible, we saw that it mostly stemmed from a lack of excitement or spikes of intensity you all came to expect from a Destiny experience. This came in the form of feedback that stated the game was too slow, or the core loop was too stale,” zo meldt Kevin Yanes, senior Crucible designer over de veranderingen.

De volledige blogpost over de patch en aankomende updates check je hier op de website van Bungie. De bedoeling is dat de update op 27 maart verschijnt.

The full list of Crucible changes coming with Destiny 2 patch 1.1.4 is as follows:

  • Respawn and Revive were tuned in all game modes
  • Player respawn timers for all Quickplay modes have been reduced to 2s.
  • Player respawn timers for Survival have been reduced to 7s
  • Revive lockout time in Countdown has been reduced to 7s
  • Players no longer lose Revive Tokens on death
  • Power Ammo respawn timers were adjusted across the board
  • Power Ammo respawn timers in Iron Banner have been reduced ~50%
  • Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
  • Power Ammo respawn timers in Survival have been reduced ~40%.
  • Power Ammo respawn timers in Countdown have been reduced ~25%
  • Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
  • In almost all cases weapons either retained the same ammo count or received a buff. Swords and rockets were brought down to stay in line with the rest of the weapon offering.
  • Enemy players now drop their Power Ammo on death.

Sandbox

As for sandbox, Bungie are trying to address concerns that the player character didn’t feel powerful enough in the base PvE Destiny 2 experience. Along with the already announced buffs to movement speed, range, jump mobility and attack speed, many weapons and abilities are having their power levels increased.

The full list of new changes is as follows:

Dawnblade has been improved:

  • Reduced cost for throwing swords, allowing for one additional throw
  • Increased super duration extension gained from “Everlasting Fire”
  • Removed all in-air accuracy penalties while “Swift Strike” is active
  • Reduced the Icarus Dash cooldown
  • Increased the Grenade and Melee energy “Heat Rises” gives you per kill

Invisibility on Dodge / Smoke Updates:

  • Invisibility on Dodge no longer breaks Aim Assist or Projectile Tracking in PvP (unchanged in PvE)
  • Dodging still breaks both Aim Assist and Projectile Tracking, but only for the duration of the actual dodge
  • Increased the duration of Invisibility on Dodge by 1 second
  • Increased the duration of Smoke Bomb Invisibility by 1 second

Misc.

  • Supers now recharge 1:40 faster, a cooldown reduction of 25%.
  • Mods that reduce Grenade, Melee and Class Ability cooldowns have been buffed to allow for up to 2x faster cooldowns.

Pulse Rifles

  • Increased PvE damage for all pulses
  • Increased rate of fire for adaptive and high-impact pulses
  • Increased base damage for adaptive, high-impact, and rapid-fire Pulses
  • Increased precision multiplier for lightweight pulses
  • Decreased precision multiplier for adaptive pulses
  • This keeps precision damage close to where it is now, putting most of the buff into body shots, though it is still an increase in precision damage overall.

Scout Rifles

  • Increased PvE damage for all scouts
  • Increased base damage for High-Impact Scouts

Hand Cannon

  • Increased PvE damage for all Hand Cannons
  • Increased precision multiplier for precision hand cannons
  • Increased hip fire accuracy on consoles
  • Increased ADS accuracy on consoles

Sidearms

  • Increased PvE damage for all sidearms
  • Increased hip fire accuracy
  • Increased ADS accuracy
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased minimum range
  • Added an ADS movement bonus

SMG

  • Increased PvE damage for all SMG’s
  • Set Optics to 1.3x
  • Increased inventory size (allowing more reserve ammo to be stored)

Linear Fusion Rifle

  • Increased PvE damage for all linear fusions
  • Increased precision multiplier
  • Increased aim assist
  • Reduced flinch multiplier

Shotgun

  • Increased PvE damage for all shotguns
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased aim assist for Suros precision shotguns

Sniper Rifle

  • Increased PvE damage for all snipers
  • Increased precision multiplier
  • Increased aim assist
  • Increased inventory size (allowing more reserve ammo to be stored)

Grenade Launcher

  • Increased blast radius

Assault Rifles

  • Decreased range and aim assist stats for precision autos (Uriel’s Gift). Base damage is not changed.