Far Cry 5 spelers hebben vast gemerkt dat er weer een nieuwe update beschikbaar is voor de game. Update 1.06 is inmiddels uitgerold en die is vrij groot, aangezien de download 2GB is. Deze update komt met een aantal nieuwe items voor de singleplayer/coöp ervaring. Ook bevat deze update wat nieuwe assets voor de Far Cry Arcade editor.
Verder doet deze update nog een hoop problemen oplossen en dat alles heeft Ubisoft op een rijtje gezet. Voor de details kan je dus hieronder in de changelog terecht.
New Additions
- New Avatar Items added in the Character Customization
- Special Outfits: Jess, Joseph Seed, Faith, Sheriff Whitehorse, Amita, Pagan Min
- Masks: Clown, Panda, Baseball, Basketball, Beach Ball, Soccer Ball, Volleyball, Tennis Ball, 8 Ball, Golf Ball, Orange
- New assets added in the Arcade Editor
- Hours of Darkness static assets added
Improved Accessibility
- Fixed an issue with Arabic font where some letters were difficult to read
- Added a display in the Shop menu to show how much money you can get for selling loot
Stability & Performance
- Fixed multiple low occurrence crashes
- Fixed some minor performance issues while driving in certain locations of the world
- Fixed an issue where the game could become stuck on the transition screen when opening the map after completing an objective
Missions
- Fixed multiple low occurrence walkthrough breaks
- Various improvements to mission objectives and warning messages
- Various fixes to certain Prepper Stashes
- Fixed an issue where the player would be unable to complete the mission “Widowmaker” under certain circumstances
- Fixed an issue where Silos destroyed before starting the mission “Light’em Up” would sometimes not be counted toward completion
- Fixed an issue where the rescue helicopter could leave without the player in the mission “The Cleansing”
- Fixed an issue where the quest would not fail if the player throws the defector’s body into the water in the mission “Jumping Ship”
- Fixed an issue where the player could become stuck if he’s hit by the plane while liberating Fall’s End
- Fixed an issue during the mission “Paradise Lost” where the objective marker would appear very far away in certain circumstances
- Fixed an issue where Willis would not always enter his car during the mission “Patriot Acts”
- Fixed an issue where a “Warning! Leaving mission zone” message would appear incorrectly during the mission “Turn the Tables”
- Fixed an issue where the player could not collect the rewards during the Prepper Stash “Holdouts” if the bunker lock is destroyed before collecting the key card
- Fixed an issue where the Prepper Stash “Swingers” would not complete if you were not using a grapple to reach the stash
Audio
- Adjustments to news updates on car radios
- Fixed an issue where the radio in the Wolf’s Den was playing on loop
- Fixed an issue where GFH would interrupt themselves when riding in a helicopter
- Fixed an issue where some sounds would be muffled or muted when accessing the Arcade during the liberation splash screens
- Fixed an issue where some NPC dialogue seemed out of context
- Fixed an issue where the music never stops for the client after completing the mission “Get Free”
Companion, Enemy & Animal AI
- Fixed some issues with NPC’s and Companions playing incorrect dialogue
- Fixed an issue with NPC’s dialogue overlapping while riding in a helicopter
- Fixed some issues with GFH icon priority
- Fixed an issue where GFH could be damaged during certain liberation cinematics
- Fixed an issue where two FFH would run into each other when adding a recently recruited FFH to your roster
- Fixed an issue where sometimes the skunk would play an improper hit reaction animation
- Fixed an issue where some animations for Goats, Elk, Cattle and Sheep would play abruptly
Gameplay & UI
- Fixes and updates to weapon balance & statistics
- Fixed an issue where land vehicles would stop if they pass through shallow water
- Fixed an issue where the player could spawn a locked vehicle in certain circumstances
- Fixed an issue where the player could be thrown into the air when picking up a dead body from the water
- Fixed an issue with an incorrect spawn point loading when using fast travel. Fixed an issue where interaction buttons would sometimes flicker when the interaction prompts were deactivated
- Fixed an issue where certain icons weren’t changing to the correct color when activating color-blind mode
- Fixed an issue where certain inventory items would keep flashing whenever the inventory was accessed
- Fixed an issue where proximity explosives could explode early in certain circumstances
- Fixed an issue with the animation when switching between turret and driving position in certain boats
- Fixed an issue where the critical health FX can persist through cinematics when triggering a cinematic at critical health
- Fixed an issue where a shovel could not be picked up if it is used to impale an NPC to a wall
- Fixed an issue where not all text was changed when changing subtitles
- Updated the image for the Cage Tutorial
- Fixed an issue where the extended magazine icon wasn’t appearing the weapon wheel for the 45/70 rifle
Coop
- Fixed an issue where client model would become stuck in ragdoll when interrupting a friendly NPC who was reviving the client
- Fixed an issue in the mission “Casualties of War” where the doors in the bunker might not be replicated for a client who joins the game after the mission has started
- Fixed an issue where the client could sometimes become invisible after liberating an outpost while in a vehicle mounted gun
- Fixed an issue where the client could sometimes not open the map after completing the mission “Prairie Oyster Harvest”
- Fixed an issue where the player would become stuck in a revive transition when a Coop partner and GFH revived them at the same time
- Fixed an issue where the client could become stuck in spectator cam in certain situations
- Fixed an issue where the bunker hatch could remain closed for the client when joining a game during the mission “Patriot Acts”
- Fixed an issue where controller rumble did not always work for a host when falling
Arcade/PVP
- Arcade menu flows have been reworked
- Public and Private Lobbies have been reworked
- Added text for page tabbing in the Map Browser
- Player will now return to the Arcade Menu rather than the Main Menu if they are idle for too long
- The option for voice chat has been added in Deathmatch
- Fixes and updates to weapon balance & statistics
- Fixed a rare crash when several host migrations would occur back to back
- Fixed a replication issue for clients using ladders after a host migration
- Fixed several issues where vehicles parts would be detaching on the client’s side
- Fixed an issue where you would spawn with the incorrect load out
- Fixed the visual effects for exploding ammo crates
- Fixed an issue where you were unable to equip any weapons upon respawn if a host migration occurred at the same time
- Fixed an issue where the host would re-spawn with the last weapon he was using
- Fixed an issue where the download of the map would time-out
- Fixed an issue where player names would be missing after being killed once
- Fixed an issue where you would have been muted automatically when joining a lobby
- Fixed an issue where party member(s) could not be un-muted
- Fixed an issue where the team standing would be cut-off in several languages
- Extended the ‘pick a map’ and ‘voting’ timers
- Repositioned the health/armor info on opponents for when you went pass a given distance
- Fixed an issue where map snapshots would fully load before the voting timer ended
- Fixed an issue where the map you selected was not taken into account
- Switched the ‘map rating’ button positions
- Fixed an issue where helicopters and planes sounds would be stuck in a shooting loop once the driver was killed
Arcade/Editor
- Check the Arcade Editor section of the forum for details
Outfits
- Fixed an issue where special outfits with quivers would interfere with the player’s field of view in certain situations
Veel te laat. Al helemaal klaar met die game.
Co-op blijft lache
Ein. De. Lijk. Werd tijd dat ik die silo missie ook kan afronden.
Pffff eens het helemaal was uitgespeeld heb ik het ni meer aangeraakt. Verwijderd van mijn harde schijf
Wat een schijtspel, maar dat was te verwachten. Het leukste is gewoon 2 uur door die wereld racen en kloten. Maar blijf weg van alle missies!
Ondertussen al 2x uitgespeeld…
@31.161.13.xxx: geen last leuk vermakelijk spel lekker nieuwe dingentjes er bij klasse
Ik heb me meer zitten ergeren tijdens het spelen van deze game dan dat ik er plezier aan had.
@20style [20]: Zo dat is wel heel rigoureus! Haha!
Weer geen New Game+ toegevoegd, ben bang dat het niet meer komt.
Is die nacht bug nou een keer verholpen?
@84.87.157..xxx: haha nog een fijne weekend
Mvg
Ik vind t een heerlijk spel! Mooi dat ze veel bugs er uit gehaald hebben, alhoewel ik zonder grote bugs het spel heb kunnen uitspelen. Nieuw game + zou erg welkom zijn!
@89.200.36..xxx: Al lang, sinds vorige patch al…
Ik denk dat iedereen dit spel in begin april al uitgespeeld heeft en klaar is met arcade
Top game! Vermaak me er nog dagelijks mee ondanks het feit dat ik de Platinum trophy reeds heb behaald.
Mvg
@84.87.157..xxx: nee hoor, fc5 heeft gewoon geen waarde. ook al als je het niet gespeeld hebt, en als je het wel gespeeld hebt heeft het totaal geen replay value. integendeel tot fc3.
@20style [20]: Jij ook goed weekend!
MVG
@20style [20]: Nog een fijn weekend typ je dan niet fijne.
@143.179.38..xxx: https://youtu.be/5AFrFKWEoqo
😉
Ik moet hem nog kopen, uit de budget-bak. Maar als ik de reacties lees dan sla ik hem misschien maar beter over! Dub, dub! Het lijkt op zich wel een aardige game, toch?
@94.215.4.xxx: dat geklaag altijd van iedereen…als je de vorige far cry delen tof vond, ga je dit deel ook gewoon leuk vinden hoor.
En dan ook nog ervoor zorgen dat map makers helemaal niet meer zn map kan testen online bedankt ubisoft …. wou de dlc kopen maar na deze zet forget it …