Twee gratis updates voor Dragon Ball FighterZ nu beschikbaar, derde onderweg

Gamers die nog steeds Dragon Ball FighterZ spelen, kunnen zich nu nog meer uren gaan vermaken met de game. Er zijn namelijk twee gratis updates beschikbaar en op 5 december zal de derde worden vrijgegeven.

De twee updates die nu te downloaden zijn zorgen er voor dat de ‘FighterZ Tournament’ en ‘Z Trophy Room’ worden toegevoegd. De eerstgenoemde is een online toernooi met een aantal nieuwe regels. De winnaars en runner-ups krijgen speciale beloningen en Z Trophies. Deze Z Trophies kan je weer aanschouwen in de nieuwe Z Trophy Room, alwaar je ze ook kan laten zien aan je vrienden.

De derde gratis update zal nieuwe avatars met zich meebrengen, die met de feestdagen te maken hebben en er worden nieuwe kleurcombinaties voor de vechters toegevoegd. Zo krijgen onder andere Vegeta en Android 18 een avatar gebaseerd op de kerstman.

Buiten de nieuwe features die nu zijn toegevoegd, zijn er ook nog diverse veranderingen doorgevoerd met de nieuwe update, waardoor de krachtsverhoudingen tussen de verschillende personages nog meer in balans zijn. De changelog is als volgt:

System Mechanics:

Super Dash:

  • Fixed a bug where your characters position (left or right) affected the trajectory of super dash
  • Fixed super dash not ending immediately when it clashes with other moves
  • Fixed super dash’s trajectory acting strange when the opponent vanishes

Super Dash, Z Change, Guard Cancel Change:

  • Fixed a bug where the character immediately landed after hitting an opponent near the ground

Z Change, Guard Cancel Change:

  • Made hitstop on block the same as super dash

Guard Cancel Change:

  • Takes smash on hit
  • Increased recovery on hit
  • Increased untech time on hit

Z Assist:

  • You can no longer call a Z Assist in the same situations where you cannot Z Change (e.g: after blocking or taking damage)

Air Dragon Rush:

  • Added Head property

Vanish:

  • Fixed Z Change’s trajectory becoming weird when vanished against

Ground Dash:

  • Special moves can be done during the startup of dash now

Dragon Balls:

  • When a character is KOed, the game will now show how many dragon balls there are

Special Move Inputs:

  • Made it so special moves have input priority over Z Reflect when inputted at a specific timing (probably to make inputs easier)

K.O Cinematic:

  • Fixed a bug where the animation continued when killing an opponent with a cinematic move

Characters:<
SSJ Goku:

  • 236L/M (Ground): Removed Head property
  • (A move having Head property means that Head invulnerable moves (2H, etc) will be invulnerable to it. This means that Goku’s 236L/M now cannot be invuled through with 2H)

SSJ Vegeta:

  • j.2H: Added more horizontal travel distance

Piccolo:

  • 2S: Decreased startup. Increased hitbox
  • Assist: The orb no longer disappears during cinematics as long as Piccolo is still on screen
  • 236L (Ground): Wall bounces on hit now
  • j.236L/H: Decreased startup. Changed the falling speed on hit. Increased untech time
  • 3/6S: Increased hitbox. Knocks opponent back on hit. Changed effect on hit
  • 3S: Decreased startup

Teen Gohan:

  • 5LL: Changed the amount of vertical distance gained. Increased untech time. Added landing recovery
  • 5LLL: Changed the movement speed. Changed the effect on hit. Increased untech time. Made the move Head property.
  • 2S/j.S: Fixed a bug where the ki blast would not explode when hitting things like barriers

Frieza:

  • 5LLL: Fixed a bug where the cinematic would play out in an odd way
  • 214S: Changed the effect on hit if it hits on the way back
  • OTG lvl3: Changed the situations and timings during which the super can be done. Increased startup. Increased damage

Ginyu:

  • 5LL: Decreased startup
  • 5LLL: Made it possible to cancel into S moves during the Z Combo

Trunks:

  • 236L/H (Ground): Removed Head property
  • Lvl3: Increased grab range

Cell:

  • 2S: Made the initial hitbox larger. Blows opponent back on hit

Android 18:

  • Assist, j.214S: Barrier size increased
  • 22S/j.22S: Can now protect allied Z Assists

Gotenks:

  • 2H: Increased the hitbox on the bottom of the move in the initial frames (probably fixes antiairing teen gohan, kid buu, etc)
  • 214S: Fixed a bug where the move would act strangely when it hit an assist
  • Lvl3: Recovery until landing on hit

Krillin:

  • j.2S: Fixed a bug where the ki blast would not explode when hitting things like barriers
  • 236X/j.236X: Increased untech time
  • 214S: Reduced recovery on whiff or block

Kid Buu:

  • 236L (Ground): Increased startup
  • j.236LM (Air lvl1): Increased untech time if it hits on the way down. Made it cross up less often after hitting

Fat Buu:

  • 5M: Push back reduced
  • 5H: Decreased startup. Changed movement speed. Upper hitbox reduced

Nappa:

  • 214L/M (Saibamen): Total duration decreased (Nappa recovers faster from plant)
  • 214S: 2nd hit startup decreased

Android 16:

  • Z Assist: Blockstun decreased
  • 214S: Made it a multi hit move
  • 236S: Decreased startup. Recovery on whiff decreased
  • Lvl3: Fixed a bug where the last hits could be blocked when Ultimate Z Changing at a specific timing. Changed opponent’s distance after hit

Yamcha:

  • 214X/j.214x: Untech time increased
  • All Wolf Fang Fist moves: Made it easier to combo airborne opponents

Tien:

  • 214X/j.214X: Reduced landing recovery
  • Lvl3: Altered the damage distribution of the followups

Adult Gohan:

  • 5H: Increase push back on block. Removes momentum
  • 2H: Reduced the amount Gohan moves (probably doesn’t rise as high)
  • 236HS: Increased damage when charged
  • Lvl3: Fixed a bug where the opponent would appear in the cinematic

Hit:

  • 236LM/j.236LM: Changed the timing where Ultimate Z Changes are doable. Increased damage and changed the effect on hit when the cinematic does not play
  • 236LM (Ground): Hitbox increased above
  • j.236LM: Changed effect on hit
  • Lvl3: Fixed a bug where Z Changed could be done at the same time as supers after this move hit the opponent

Goku Blue:

  • 214M/H: Now teleports before attacking. Increased startup
  • 236L/M: Reflects ki blasts earlier now

Vegeta Blue:

  • j.2H: Increased horizontal movement
  • 214X/j.214X: Reflects ki blasts earlier now

Beerus:

  • 214X/j.214X: Decreased startup. Increased movement speed
  • 236S: Decreased startup. Decreased total duration
  • 214S: Decreased startup. Added armor property during the middle of the move
  • Lvl3: Recovery on hit decreased

Goku Black:

  • 236LM/j.236LM: Increased damage
  • 236HS/j.236HS: Changed effect on hit

Android 21:

  • 5M: Push back decreased
  • 214S (Green) (Barrier): Can now protect allied Z Assists
  • Air Lvl3: Recovery on hit decreased. Blows opponent back on hit

Bardock:

  • 214X/j.214X: Increased untech time
  • Lvl3: Increased recovery on hit. Changed distance from opponent on hit

Broly:

  • 2H: Increased the hitbox on the bottom of the move (probably fixes antiairing teen gohan, kid buu, etc)
  • Various Special Moves: Armor starts earlier now

Vegeto Blue:

  • j.2H: Jump cancelable
  • j.236LM: Minimum damage increased

Zamasu (Fused):

  • 5M: Increased movement speed
  • 236S/j.236S: Made it easier to follow up into 236X/j.236X after
  • Lvl3: Fixed a bug where the hit effects would look weird in certain situations

Base Goku:

  • 236LM (Kaioken): Increased buffer time on the follow ups
  • Kaioken (M follow up): Added invulnerability during the spin
  • Kaioken (S/2S follow up): Decreased start up

Base Vegeta:

  • 2S/j.2S: Decreased recovery
  • j.2H: Decreased recovery. Decreased active frames. Decreased horizontal movement

Android 17:

  • 236LM: Fixed a bug where the hit effects would look weird in certain situations

Cooler:

  • Assist: Fixed a bug where Cooler would not push the opponent back
  • j.236LM: Fixed a bug where the cinematic would look weird when this move killed
Boxshot Dragon Ball FighterZ

Dragon Ball FighterZ

Releasedatum:
26-01-2018
Genre:
Vechten
Uitgever:
Bandai Namco
Ontwikkelaar:

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