Epic Games heeft aangekondigd dat er een aantal audio verbeteringen naar Fortnite komen met patch 8.01. Fortnite’s technical sound designer, Seth Weedin, vertelt op Reddit wat de veranderingen zullen zijn.

De wijzigingen zijn er vooral voor om alles realistischer te laten klinken en om bugs in de audio op te lossen. Je checkt de audio changelog hieronder, de patch zelf zal later deze week verspreid gaan worden.

  • Improvement to the standard AR sound so that it’s not overbearing on the shooter.
    • Tightened up the sound, so it’s more of a BLaaam versus a BLAAAM.
  • Building Piece destroy sound is louder when instigated by enemies.
    • Helps mitigate scenarios where “that guy Hand Cannon’d a wall behind me and I didn’t hear it”.
  • Footstep audio blends in the above/below layers, rather than abruptly switching between them.
    • Prevents jarring footstep transitions between floors directly above or below. Should clear up some confusion.
  • Footstep occlusion traces from the heads of enemies when they’re above or below.
    • This helps mitigate scenarios where an enemy has line-of-sight on you but their footsteps still sound muffled/occluded.
  • Reduce volume of the S8 palm tree umbrella.
    • This only affects the umbrella open/close layers. Don’t worry, the steel drum riff volume is preserved.