Left Alive is al even uit en echt een aanrader konden we het niet noemen in onze review. De game is allesbehalve goed, maar als je toch van deze titel geniet is er nu goed nieuws. Square Enix heeft namelijk een update voor de game uitgebracht en die richt zich op tweaks, de balans en de moeilijkheidsgraad.

De belangrijkste toevoeging is de ‘Casual’ modus, die spelers toelaat om stealth compleet achterwege te laten. Heb je niets met de bedoelde manier van spelen, dan kun je Left Alive nu gewoon als een traditionele meer ‘straightforward’ actiegame spelen. Kortom, Left Alive verandert in deze modus naar een gewone shooter.

Alle aanvullende details die met update 1.03 gemoeid zijn tref je hieronder.


A new option for those who want to go in all guns blazing. While LEFT ALIVE remains an intriguing tactical stealth and survival experience, there are some players who want to also be able to play through the story as a more straightforward action game.

The new CASUAL MODE gives them a way to do that – it’s designed specifically for people who want to play LEFT ALIVE as more of a shooter. To that end, it adds a whole host of changes to the game, including:

  • Increased attack strength – your attacks will do more damage
  • Reduced enemy damage output – enemy attacks do less damage, so you’ll be able to run and gun a little more freely than before
  • Increased ammo limit – more ammo = more shooting!
  • Heavily reduced enemy health – enemies take less damage before going down
  • Increased headshot damage and attacks from behind – hits to the head now do more damage and the effectiveness of attacks from the rear is also increased. It’s now possible to do major damage in a single hit
  • More Wanzer durability – player-controlled mechs can take more of a beating, so you can stay in them longer

You can start a new file with these settings by selecting NEW GAME from the main menu. Alternatively, you can change the difficulty at any time through the in-game OPTIONS menu.


As well as adding the new difficulty level, the team has made balance adjustments across all difficulty levels. For example:

  • 2 first aid kits have been added to each main character’s starting inventory
  • Each character also starts with more ammo than before
  • You can now lose 8 bullets in the encounter with the soldier in Chapter 01 – previously all bullets were removed
  • Enemy accuracy has been reduced – they’re still dangerous, but you have a little more room for error
  • Reduced damage from frag grenades


You may also notice a small language tweak to the ‘Survivor’ trophy/achievement on both platforms:

  • Previous text: Finished the game on Light or Standard difficulty.
  • Updated text: Finished the game for the first time.