Afgelopen weekend meldden we al dat NetherRealm Studios bezig was met een nieuwe update voor Mortal Kombat 11. De ontwikkelaar beloofde dat de moeilijkheidsgraad van Towers of Time met deze patch wat verlaagd zou worden. Inmiddels is de update beschikbaar gesteld voor de PlayStation 4-versie van de game, zo laat de studio nu weten.

NetherRealm Studios heeft vanzelfsprekend ook de patch notes vrijgegeven en hieruit blijkt dat er inderdaad behoorlijk wat aanpassingen voor Towers of Time zijn doorgevoerd. Dat is echter niet het enige dat deze patch doet, want er zijn ook nog wat algemene aanpassingen en fixes. De gehele changelog kun je hieronder checken.

Overigens is het, nu deze nieuwe update beschikbaar is, vanaf nu ook mogelijk om de beloofde gratis in-game beloningen te claimen. Om deze Community Gift (die bestaat uit 500,000 Koins, 1,000 Souls, 1,000 Time Crystals en 500 Hearts) te krijgen hoef je simpelweg alleen maar de game op te starten en in te loggen. Zorg er echter wel voor dat je dit voor 6 mei om 15.00 uur doet, want daarna is het niet meer mogelijk om de Community Gift te claimen.

General Gameplay Adjustments

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Tweaks to online match-making
  • AI adjustments
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Corrected some incorrect instruction text in tutorial mode
  • Enabled Dev Slayer functionality
  • Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up online
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabler Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players