Zoals gebruikelijk brengt Epic Games een wekelijkse update uit voor Fortnite en ook dit keer is dat het geval. Het gaat hier om versie 2.22 en die is zo’n 3.2GB groot. Het lijkt geen grote update, maar er zijn wel degelijk veel veranderingen in Battle Royale te bespeuren. Hieronder pakken we er een aantal zaken uit en die lichten we toe.

Tijdelijke Nike Jordans modus

Vrij recent verscheen het derde deel van de actievolle John Wick franchise in de bioscopen en werd de release daarvan gevierd in Fortnite. Een speciale modus verscheen waarin spelers na verloop van tijd in John Wick zelf konden veranderen. Inmiddels staat er weer een nieuwe LTM klaar en die draait deze keer om de Nike Jordan schoenen. Deze modus is te vinden onder de Creative modus en plaatst spelers in een op New York gebaseerde map onder de noemer ‘Downtown Drop’. De onderstaande trailer geeft je een indruk van deze modus die vooral om snelheid en parkour draait.

Hot Spots en wapenaanpassingen

PlayerUnknown’s Battlegrounds – oftewel PUBG – beschikt al over een soortgelijk systeem dat Fortnite nu introduceert met deze update. Iedere match verschijnen er op willekeurige plekken loot drops waaruit je zeldzame loot kan krijgen. Om deze loot te bemachtigen, moet je in de desbetreffende zone zijn en kleine helikopters genaamd Loot Carriers uit de lucht schieten. Maar pas op, er zijn uiteraard meer kapers op de kust die ook geïnteresseerd zijn in goede wapens.

Daarnaast zijn er een aantal aanpassingen in het huidige wapenarsenaal doorgevoerd. Allereerst ga je minder vaak de Shadow Bombs op zowel de grond als in kisten tegenkomen. Dit item werd volgens de ontwikkelaar net wat teveel gebruikt en de kans wordt dus kleiner dat je het gaat vinden. Ook de Combat Shotgun zul je minder vaak vinden na deze update. Tot slot maakt een wapen zijn comeback in de game, namelijk de Semi-Auto Sniper Rifle.

Voor de overige aanpassingen en veranderingen kan je hieronder de lijst doornemen dat voor Battle Royale geldt.

 

LIMITED TIME MODE ROTATION:

SNIPER SHOOTOUT DUOS

Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!

UNVAULTED SQUADS

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.

CLOSE ENCOUNTERS SQUADS

Close quarters combat with Shotguns & Jetpacks!

Fortnite Update 2.22 WEAPONS + ITEMS

  • Shadow Bombs
    • Reduced availability from floor loot from .835% to .677%
    • Reduced availability from chests from 4.65% to 3.98%
    • Reduced drop count from 3 to 2.
      • Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines, Chests, and Floor Loot
    • Available in Uncommon and Rare variants
      • Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
  • Combat Shotgun
    • Reduced the availability from floor loot from 2.015% to 1.409%
    • Reduced the availability from chest loot from 2.183% to 1.846%
      • When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.

Bug Fixes

  • Dropping part of a consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat Shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations, such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.

GAMEPLAY

  • Introducing Hot Spots!
    • Every match, select named locations will be marked in gold text on the map.
      • These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
        • Minimum of one Hot Spot
        • 25% chance for 2 Hot Spots
        • 5% chance for 3 Hot Spots
      • Loot Carriers
        • Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
        • Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.

Bug Fixes

  • Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.

PERFORMANCE

Bug Fixes

  • Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.
  • Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)

AUDIO

  • Improved enemy jump sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
  • Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
  • Tighter spatialization of close-range pickaxe sounds from other players.
  • Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
  • Removed glider audio tell for players traveling through a Slipstream.
  • Your emote music is now prioritized over other players emotes in the front-end.
  • Emote music is now full stereo when in the front-end.
  • Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
  • Lowered the minimum velocity required to trigger a landing sound

Bug Fixes

  • Walking up on the edge of a building piece plays correct material specific footstep audio.
  • Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
  • The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.
  • Firing weapons no longer lowers building sounds.

UI

  • Changed “Return To Lobby” to “Leave Match”.
  • Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.
    • The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.

Bug Fixes

  • Party Leaders who left their party’s current match could start a new match and take the entire party with them.

SPECTATING

Bug Fixes

  • Focus no longer changes when watching a server replay during the bus phase.
  • Watching live games will no longer change players when joining the Battle Bus.