Afgelopen weekend kon je lezen dat The Division 2 eerder vandaag voor een paar uur offline zou gaan in verband met onderhoud en de uitrol van Title Update 3.1. Inmiddels zijn alle werkzaamheden gedaan en update 3.1 is beschikbaar om te downloaden.

Samen met dat nieuws hebben we ook de changelog van deze update voor je, die kun je hieronder doornemen. Deze update is met het oog op de AI erg belangrijk, want daar worden wat aanpassingen bij gedaan waardoor vijandelijke soldaten rationeler zouden gaan opereren.

Verder pakt deze update nog een reeks van andere issues aan en er worden wat correcties doorgevoerd.

  • Increased tutorial font size on the Mega Map.
  • Increased visibility on Collectibles and Caches in the Open World.
  • Fixed an issue where the “Loot” tutorial at the beginning of the game wouldn’t appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
  • This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
  • Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
  • Fixed an issue where face masks would appear smaller than intended.
  • Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
  • Fixed an error that removed the Loot All as Junk option. Sorry about that!
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
  • Fixed an exploit where armor would scale to unintended values when normalized.