Bethesda heeft via de Fallout 76 website bekendgemaakt wat spelers van de aankomende update mogen verwachten. Deze update staat gepland voor een release halverwege deze maand, dus naar verwachting zal de update tegen begin volgende week beschikbaar worden gesteld.
De daadwerkelijke patch notes volgen pas bij de release van de update, maar de belangrijkste zaken zijn nu wel bekend. Eén van de belangrijkere aanpassingen is dat het vinden van eten en drinken wat gemakkelijker wordt en dat de effecten ook langer standhouden.
Een andere vrij goede aanpassing is dat de game wat soepeler en gemakkelijker wordt gemaakt voor nieuwkomers. Verschillende parameters worden gecorrigeerd, zodat de moeilijkheidsgraad meer geleidelijk aan toeneemt. Hieronder in het uitgebreide overzicht meer specifieke duiding op dit en de andere punten.
Food and Spoilage
It’s no secret that the Wasteland can be a harsh environment that leaves even the heartiest explorers feeling parched and peckish. We’re making a pair of changes that will help you more easily get to the food and drinks you’ve scrounged together before their expiration dates pass. After the update, raw food items and fluxes will last 50% longer before spoiling. Additionally, your food and drinks will no longer lose condition after you fast travel.
A Smoother Path for New Characters
Lots of new Dwellers have been leaving Vault 76 for the first time over the past few weeks and, in Patch 11, we’re looking to make a few adjustments to help new and low-level characters have more gradual introductions to some of the game’s mechanics and challenges. For example, characters under level 25 will pay fewer caps when fast traveling, those under level 15 will have higher disease resistance, and we’re replacing a number of early-game Challenge rewards with items and other supplies that will give these Dwellers a better chance at survival.
We’re also looking to reduce creature difficulty in a few sub-regions within the Ash Heap, the Savage Divide, and Toxic Valley so that Dwellers who are stepping out of the Forest for the first time have fewer encounters with higher-level enemies. We’ll have more details to share in the full patch notes, but these are a few of the larger changes we’re planning to make to help new characters better adapt to life in the Wasteland.
Improved Item Descriptions
Legendary items, crafting recipes, and item mods are about to get more descriptive! Going forward, Legendary items will now display all their current attributes, rather than just the first, whenever you view those items in trade, vending, or container menus. Additionally, when you view crafting recipes or mods in the inspect, trade, vending, or container menus, you’ll now see the description for the item they create.
Legendary Items now list all their attributes in menus.
Recipes, plans, and mods now display the resulting item and its description in menus.
Power Armor Improvements
In addition to fixing a number of bugs affecting Power Armor, we’re implementing a couple of quality of life improvements. For example, after Patch 11 you’ll be able to activate Stealth Boys while wearing Power Armor. We’re also adding a new “Enable Power Armor HUD” option to the Display settings that will allow you to decide whether you’d like to view the Power Armor HUD or standard HUD while using Power Armor.
Bulk Junk Auto Scrapping
We’ve read your feedback that the “Scrap All Junk” option in Workbenches shouldn’t automatically scrap bulk components that characters have in their inventories. We agree, and while it took a little time to implement, we’re happy to share that bulk junk items in your inventory will be safe from the “Scrap All Junk” option after patch 11. However, bulk junk will continue to be automatically scrapped as needed while you are crafting or repairing.
Party On—Punch Bowls are Back!
Crack open a fresh bottle of Nukashine, because you’ll once again be able to add your favorite alcohols to your Punch Bowl once Patch 11 arrives. Invite a few friends over to your C.A.M.P. and let the party commence!
Finally, we’re planning to address another large wave of bugs with this update. From C.A.M.P. building errors to Pioneer Scout Challenges, looping gunshot sound effects to UI bugs, we’re tackling these issues and many more that have been reported to us by players in the Fallout 76 community. Thank you for continuing to share your feedback and bug reports with us. Please keep it coming!