Grote For Honor patch voegt nieuwe held en map toe, hier alle details


Onlangs lieten we al weten dat er deze week een nieuw seizoen van For Honor van start zou gaan. Door middel van een nieuwe update is dat inmiddels gebeurd en Ubisoft heeft nu alle details van deze patch gedeeld.

Als we naar de changelog kijken, kunnen we concluderen dat het hier om een vrij forse update gaat. Zoals Ubisoft eerder aankondigde brengt de update een nieuwe held en een nieuwe map met zich mee. Dat is echter lang niet alles, want verder wordt onder andere de balans van verschillende helden verbeterd en er worden weer de nodige bugs verholpen.

Hieronder alle details van de nieuwste For Honor update.

NEW HERO: JORMUNGANDR

  • The Jormungandr are fearsome warriors who excel at whittling the opponent’s stamina. Wielding the mighty war hamarr, they cull the weak with their unbalancing attacks.
  • Difficulty: Medium
  • – Disabler, Harasser
    – Unrelenting Attacks

  • Special abilities
  • – High Damage on opponents who are out of stamina
    – Good at trading blows and initiating the fight
    – Their enhanced Light Attacks are not interruptible when blocked

NEW MAP: STORR STRONGHOLD

  • Storr Stronghold stands sentry over the seas. This Viking fortress was built on the site of an old trelleborg fort that had burned to the ground. It is a massive stone structure with broad turrets that honor Viking tradition. The high walls that hug the ocean shoreline make any assault a brutal affair for attackers.
  • Only available in Breach

RANKED DUEL MAP

  • We’ve created a new, high-octane map: “The Sanctuary – Competitive”. The purpose of this map is to encourage fight interaction between the players and not rely on environmental hazards or disengagement/running away.
  • Please note that will be the only map available for Ranked Duel this Season but all duel maps are still available in Custom Matches

SKILL INDICATOR

  • Improved calculations when comparing the skill of players to their team and the enemy team

FACTION WAR UPDATE

  • Faction War updates on the World Map have been streamlined and optimized to allow players to get into Matches more quickly

GEAR

Weapon

  • 25 Weapon sets for Jormungandr
  • New Rare weapon for all heroes
  • New Epic weapon for all heroes

Armor

  • 3 Armor sets for Jormungandr with 4 variations each

IMPROVEMENTS

GENERAL

Roll/Guard Break

  • All Rolls are now vulnerable to Guard Break from 0ms – 333ms (from 0ms – 300ms)
  • Dodge is now vulnerable to Guard Break from 0ms-633ms (from 0ms – 600ms)
  • Branching from Dodge to Roll can now only be performed between 300ms-400ms (from 300ms – 500ms)
  • Guard Break immediately after a Feint is now 300ms (from 400ms)
  • Guard Break Counter now has a 300ms window (from 200ms). The actual Guard Break Counter will begin between 200ms-300ms depending on when you input the Counter Guard Break. This means if you input it immediately as before, it comes out at the same time – but you have a bit more grace period to input it.

Unlocking

  • When Unlocking, the branching to Out of Lock Roll or Sprint now requires 300ms (from 100ms)
  • When Unlocking, movement has been cut to 2m (from 4m) during the Unlock animation
  • When entering Lock, Lock requires 300ms (was different per Hero, between 200ms – 400ms)
  • When entering Lock, you no longer have Defense property (some Heroes had it between 100-300ms)
  • When entering Lock, you can Change Stance at 200ms (allowing you to be in the stance you want when the “entering Lock state” is complete at 300ms)
  • When entering Lock, movement is now 0, but you retain some velocity from the previous movement state.

Combat Strafe

  • Backward Combat Strafe for all heroes have been capped at 5 units maximum. (If they were slower before, they haven’t changed.)
  • Forward Combat Strafe for all heroes have been capped at 6 units minimum. (If they were faster before, they haven’t changed.)

Roll Distance Standardisation

  • Roll distance has been standardized for every hero at 5m

Activating Revenge

  • Activating Revenge when standing takes effect after 100ms (no change made here)
  • Activating Revenge when unbalanced now takes effect after 100ms (was 300ms)

FIGHTER

Peacekeeper:
Deep Gouge

  • Reduced “Deep Gouge” costs to 6 Stamina (from 12)
  • “Deep Gouge” and “Dagger Cancel” recovery is now 400ms (from 500ms)

Zone Attack

  • Reduced Second hit of the Zone Attack costs to 10 Stamina (from 20) but you now pay the cost even if Feinting

Riposting Stab

  • Deflect Attack branches to “Riposting Stab” at 266ms (from 300ms)

Slipping Lunge

  • “Slipping Lunge” is now Undodgeable
  • Maximum “Slipping Lunge” distance is now 4.75m (from 5.75m)

Light Attack Openers

  • Increased Light Openers damage to 15 (from 14)

Orochi:
Light Attacks

  • Top Light Opener is now 466ms (from 500ms)
  • Reduced Top Light Opener damage to 12 (from 15)
  • Reduced 2nd Top Light Damage Combo to 6 (from 7)
  • Side Light Attack Finishers are now 466ms (from 500ms)

Heavy Attacks

  • Top Heavy Attack Opener now has 800ms Miss recovery (from 1100ms)
  • Top Heavy Attack Opener now has 900ms Hit recovery (from 1000ms)
  • Top Heavy Attack Opener now has 900ms Blocked recovery (from 1000ms)
  • Top Heavy Attack Finisher now has 800ms Miss recovery (from 1100ms)
  • Top Heavy Attack Finisher now has 800ms Hit recovery (from 900ms)
  • Top Heavy Attack Finisher now has 900ms Blocked recovery (from 1000ms)

Attack Trajectories

  • Updated all Side Attacks Trajectories so it is easier to hit external Targets

Riptide Strike

  • “Riptide Strike” can now Chain on Miss

Zone Attack

  • Zone Attack is now 466ms (from 500ms)
  • Zone Attack recovery is now 700ms (from 800ms)

Lightning Strike

  • Forward Dodge + Light Attack is now 566ms (from 600ms)

Nobushi:
Bleed

  • Nobushi’s Bleed now stacks
  • Reduced Bleed damage to 12 (from 20). Bleed Duration is unchanged

Dodge

  • Now allow changing stance when doing dodge forward + Heavy Attack.

Cobra Strike

  • Dodge now branches to Cobra Strike from 200ms to 400ms (from 100ms to 300ms)

Sidewinder

  • Dodge now branches to Sidewinder from 200ms to 400ms (from 100ms to 300ms)
  • Sidewinder recovery is now 1000ms (from 1300ms)
  • Sidewinder recovery now branches to Dodge, “Retreating Viper”, and “Kick” starting at 500ms (from 400ms)
  • Sidewinder recovery now branches to Hidden Stance starting at 500ms (from 1000ms)

Kick

  • Kick is now 566ms (from 600ms)
  • Kick now has 100ms vulnerability to Guard Break on start-up (from 0ms)

Hidden Stance

  • Can no longer Counter Guard Break while in Hidden Stance
  • Hidden Stance does not stop Stamina regeneration for 4s anymore
  • Light Attack from Hidden Stance now hides the first 100ms of the attack
  • Increased range of Heavy Attacks from Hidden Stance
  • Hidden Stance Heavy Attacks now all deal 35 damages (from 35 on top, 24 on side)
  • Branching from Hidden Stance Heavy Attack to Kick is now 100ms later (removing the guaranteed Kick on Block)

Retreating Viper

  • “Retreating Viper” is now 500ms (from 600ms)
  • Can now dodge forward during “Retreating Viper’s” recovery.

Light Attacks

  • Cannot use Hidden Stance to cancel Light Attacks Strikes anymore
  • Top Light Openers is now 500ms (from 600ms)
  • All Light Attacks in chains are now 500ms (from 600ms)
  • All Light Finishers are now 500ms (from 600ms)
  • All Light Openers now do 15 damages (from 18 top and 12 sides)
  • Second Light Attack in chains now deals 10 damage (from18 on top and 12 on side)
  • Light Combo Finisher now deals 2 damage + 12 Bleed damage (from 6 + 20 Bleed damage)
  • Reduced All Light Finisher to 15 damage (from 26 on top and 18 on side)

Heavy Attacks

  • Reduced Top Heavy Attack damage to 32 (from 38)
  • Increased Side Heavy Opener damage to 32 (from 30)
  • Increased Side Heavy finisher damage to 35(from 24)
  • Increased Top Heavy Finisher damage to 35 (from 33)

Swift Recoil

  • Swift Recoil has been removed

Valkyrie:
Damage

  • Increased Heavy Attack Opener damage to 28 (from 24)
  • Increased 2nd Heavy Attack damage to 30 (from 28)

Sweep

  • “Sweep” Recovery is now 700ms (from 1200ms)
  • “Sweep” and “Sweep Punish” now allow the victim to Activate Revenge

Shield Tackle

  • “Shield Tackle” backwards movement reduced to 0.5m (from 1.5m)
  • “Shield Tackle” Strike is now 400ms (from 500ms)

Zone Attack

  • Zone attack recovery is now 700ms (from 800ms)

Shield Crush

  • Reduced “Shield Crush” Dodge window to 200ms (from 300ms)

Shinobi:
Stance Change

  • Stance Change Standardized to other Reflex Guard Heroes’ time of 1100ms (from 800ms)

Rope

  • Long Range Grab no longer beats Revenge Activation

Sprint Slide

  • Only has active hit frames for 400ms (from 600ms)
  • No longer beats Revenge Activation
  • Victim can now activate Revenge during the hit

Uninterruptible Stance

  • The following Moves no longer have Uninterruptable Stance: Backflip, Roll, Double-Dodge Kick, Kick-After-Deflect, Kick-After-Roll, Sprint Slide, Sickle Rain (including on Victim)

Warden:

  • Tweaked Heavy Attack trajectories to make killing minions easier
  • Top Heavy Attack Finisher now has 800ms Miss recovery (from 1000ms)
  • Side Heavy Attack Finishers now have 700ms Miss recovery (from 900ms)
  • Side Heavy Attack Finishers now have 800ms Hit recovery (from 900ms)
  • Side Heavy Attack Finishers now have 700ms Blocked recovery (from 900ms)

Berserker:

  • Reduced Light-Attacks-following-a-Feint damage to 13 (from 15

Kensei:

  • Side Light Attack Openers are now 500ms (from 600ms)
  • 2nd Light Attack in Chains are now 500ms (from 600ms)
  • Reduced Top Light Opener damage to 18 (from 20)
  • Increased Side Light Opener damage to 15 (from 12)
  • Increased Soft Feint Side Light Opener damage to 15 (from 12)
  • Reduced 2nd Top Light in chain damage to 18 (from 20)
  • Reduced 2nd Side Light Attack in Chains damage to 15 (from 16)
  • Reduced 2nd Soft Feint Light Attack in chains damage to 15 (from 16)
  • Increased 2nd Side Heavy Attack in chains damage to 30 (from 25)
  • Increased 2nd Soft Feint Side Heavy Attack damage to 30 (from 25)
  • Reduced all Light Finishers damages to 18 (from 20)
  • All Light Finishers now have a Reaction Override set to Medium to still allow ledging

Tiandi:

  • Light Attack Finishers now have 600ms Miss recovery (from 800ms)
  • Light Attack Finishers now have 600ms Hit recovery (from 800ms)
  • Light Attack Finishers now have 600ms Blocked recovery (from 800ms)
  • Light Attack Finishers now have 700ms Interrupted Blocked recovery (from 800ms)
  • Top Heavy Attack Finisher now has 700ms Miss recovery (from 1000ms)
  • Top Heavy Attack Finisher now has 800ms Hit recovery (from 900ms)
  • Top Heavy Attack Finisher now has 700ms Blocked recovery (from 900ms)
  • Side Heavy Attack Finishers now have 700ms Miss recovery (from 1000ms)
  • Side Heavy Attack Finishers now have 700ms Blocked recovery (from 800ms)
  • Side Heavy Attack Finishers now have 800ms Interrupted Blocked recovery (from 900ms)

Lawbringer:

  • Side Heavy Finishers are now 800ms (from 900ms)

Shugoki:

  • Demon’s Embrace” Healing lowered to 20 (from 25)
  • Added slight forward movement to Heavy Attack Feint (Openers and Finishers)

Jiang Jun:

  • Jiang Jun “Sifu’s Pose” backward movement has been reduced to 0.75m (from 1.25m)

Aramusha:

  • Aramusha now has 0.75m forward movement in the Heavy Finisher’s Feints

Black Prior:

  • Zone Attack’s Strike now has Guard Break vulnerability from 0ms-100ms (from 0ms-400ms)

Hitokiri:

  • Zone Attack’s Strike now has Guard Break vulnerability from 0ms-100ms (from 0ms-200ms)

FEATS

Inspire

  • Cooldown is now 120 seconds (from 90)

Second Wind

  • Cooldown is now 120 seconds (was 60)

Tough As Nails

  • Max health multiplier is now 1.15 (from 1.25)

Body Count

  • HP is now 2 (from 3). Stamina is now 2 (from 5)

AI

  • Rank 2 and 3 Bots can now sometimes be fooled by Feints, and will end up throwing out a Heavy.
  • Standard Dominion footmen now wield some random shields during the fight

MAP

Overwatch

  • The two traps at the center of Capture Zone C no longer open in all game mode
  • The two traps at the extremities of Capture Zone C will only open when either team falls in to Sudden Death, for the first time. This applies to both Dominion and Skirmish
  • There are now newly added ladders which create a new path for reaching Capture Zone A. These ladders are located near the outskirts of Capture Zone B

Arena Maps

  • Added 6 new contexts to the Arena Maps to provide more diversified environment and weather

USER INTERFACE

  • Removed all hero videos from the Training Media section
  • Enabled new widgets for Tactical Camera, Player Respawn and Killer Information

CUSTOMIZATION

  • Items in the “View Progression” page are now displayed on the 3D Hero
  • Characters team are revising his rules and regulations for the type of Color swatch. We are allowing more Neutral color to be also, either Attacker/Defender. As a result, we changed these color swatches assignation.
  • Revised the Player Expression of the Berserker’s outfits, both Male and Female
  • Revised the Player Expression on the Fubuki, Shika, Senmatsu and Kijin armor pieces for the Female Hitokiri to make the outfits look better

BUG FIXES

GENERAL

  • [Bug Fix] Some Heroes had the ability to switch targets during their Dodges and completely change their current momentum to be in relation to this new target, causing unintended hard to read animations. We have removed this ability on all affected Heroes. Note that this will not change the fact that some Heroes can Dodge then change their momentum by changing their targets and starting a Dodge Attack
  • [Bug Fix] Fixed an issue that caused all the attack sounds for the Wu Lin to be missing on side attacks
  • [Bug Fix] Fixed an issue that caused certain Feats like “Kiai” or “Fiat Lux” to give revenge to the opponent when used in 1v1 situations

FIGHTERS

Conqueror

  • [Bug Fix] Fixed an issue that was causing Conqueror’s Out of Lock trajectories to end sooner than intended. These should now properly complete the swing before chaining to the next attack

Warlord

  • [Bug Fix] Fixed an issue that was causing Warlord’s Out of Lock trajectories to end sooner than intended. These should now properly complete the swing before chaining to the next attack

Aramusha

  • [Bug Fix] Fixed an issue that caused one of the Aramusha’s weapon to become invisible after performing the “Bare Hand Beat Down” Execution
  • [Bug Fix] Fixed an issue that caused the Aramusha’s Out of Lock Heavy Attack to play an incorrect animation

Nuxia

  • [Bug Fix] Fixed an issue that caused the Nuxia’s Side Heavy Finisher to be unable to ledge opponents on successful hits

Black Prior

  • [Bug Fix] Fixed an issue that cause the Raider’s “Stunning Tap” to apply its Visual Effect while being countered by “Bulwark Counter”
  • [Bug Fix] Fixed an issue that was causing Black Prior’s Out of Lock trajectories to end sooner than intended when striking minions

FEATS

General

  • [Bug Fix] Fixed an issue that caused some Feats effects to stop when the Hero that activated them died

Blink

  • [Bug Fix] Fixed an issue that made the “Blink” feat to appear available when executing someone
  • [Bug Fix] Fixed an issue that made the “Blink” feat to appear available when locked on the Guardian or the King in the Breach
  • [Bug Fix] Fixed an issue that caused the “Blink” feat to cost Stamina on activation

Senbonzakura

  • [Bug Fix] Fixed an issue that caused the “Senbonzakura” feats to appear available when executing someone

Infection

  • [Bug Fix] Fixed an issue with the Nuxia’s “Infection” Feat description in Russian

BREACH

  • [Bug Fix] Fixed an issue that caused the Docking and King music volumes to fade out and become inaudible
  • [Bug Fix] Fixed an issue that caused the introduction cinematic sounds to play for players that joined a Breach match already in progress

USER INTERFACE

  • [Bug Fix] Fixed an issue that caused the Scoreboard to be displayed in Grey instead of using the team colors
  • [Bug Fix] Fixed an issue that caused XP Boosts to sometimes be impossible to activate on the Hero Selection Screen

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that sometimes caused the Heroes to appear in low resolution in the Customization Screens
  • [Bug Fix] Fixed an issue that caused the Emblems applied on Heroes’ Shields to not be displayed in-game.
  • [Bug Fix] Fixed an issue that caused the color swatch “Dry Mustard” to be missing from the Attacker colors
  • [Bug Fix] Fixed an issue that caused the Hitokiri Sjika Chest piece to be missing customization on the back faulds
  • [Bug Fix] Fixed an issue that caused the Lawbringer Halberd to fly out of the his hands when changing Stance while preforming the “You’re welcome” emote
Boxshot For Honor

For Honor

Releasedatum:
14-02-2017
Genre:
Adventure-RPG
Uitgever:
Ubisoft
Ontwikkelaar:

2 reacties

  1.    570 XP
    BlackMastah's avatar

    Toentertijd voor 7 euro gekocht en veel te weinig gespeeld…Ik heb echt pronto meer ruimte nodig!

  2.    818 XP
    Ghost_killer's avatar

    Nice!

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