Volgende week dinsdag zal er een nieuwe update uitgerold worden voor Destiny 2, zo heeft Bungie bekendgemaakt via zijn website. Het betreft hier update 2.6.1 en die zal verschillende bugs moeten gaan oplossen, alsook sandbox veranderingen brengen.

Bungie is er vrij vroeg bij, want ze hebben de patch notes alvast gedeeld en die tref je hieronder in het overzicht aan.

Striker – Code of the Juggernaut (Bottom Path)

Trample:

  • Tuned the amount of Super energy returned per kill
  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the diminishing returns from 5% to 3.25%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
  • Previously it was 15 kills. Now it is 14 combatant kills or 7 player kills (players count for 2X towards diminishing returns)
  • Cost of light attack in super increased by 50% from 2% to 3%
  • Regeneration on kill no longer procs on super kills

Dawnblade – Attunement of Flame (Bottom Path)

Everlasting Flames:

  • Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack in an AoE)
  • Increased the low end of the diminishing returns from 0.75% to 0.95%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
  • Previously it was 30 kills. Now it is 21 combatant kills or 7 player kills (players count for 3X towards diminishing returns)

Quality of Life and Bug Fixes:

Sentinel – Code of the Protector (Top Path)

Ward of Dawn:

  • Armor of Light timer now correlates with the life of the Ward of Dawn
  • Particle FX move more rapidly towards the end of the Ward of Dawn’s life

Nightstalker – Way of the Wraith (Middle Path)

Shattering Strike:

  • Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
  • Shattering strike last the proper 9 seconds once again

Shoulder Charge

We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1-2 Punch damage buff to shoulder charge. This bug was caused by a quality of life change made for Tempest Strike. Before Shadowkeep, if player’s had the sprint button configured as “hold to sprint”, then they would need to be holding the sprint button while sliding in order to activate Tempest Strike. With the release of Shadowkeep, we added a small window of time where players could activate Tempest Strike after letting go of the sprint button. This change had unexpected effects on other melee abilities, so we have reverted this change until we can find a better fix for Tempest Strike.