Call of Duty: Modern Warfare is vandaag uitgebracht en Infinity Ward heeft direct nog een day-one patch uitgerold. Die zal iedereen inmiddels hebben binnengehaald, maar als je benieuwd bent naar wat de veranderingen zijn, hieronder de details op een rijtje.

Verder heeft de ontwikkelaar nog aangekondigd dat de nachtelijke maps uit de rotatie zijn gehaald, die keren later terug dus maak je geen zorgen. Verder is de minimap nog uit de hardcore modi gehaald.

General Fixes

Spawning in Core Multiplayer:

  • Fixed edge case scenarios with spawning on enemies
  • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
  • Ground War:

    • Added more fallback spawns to FOBs if the flag has too many enemies
    • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
    • Added spawning on Squadmates while in vehicles
    • Neutral tanks and helicopters now show up in the Spawn Selection screen
    • Helicopters now have flares to help manage incoming missiles
    • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
    • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
    • Lighting:

      • Brightened characters in dark areas across many maps

      Low Health Visuals:

      • Now brightens up in the middle of the screen instead of darkening

      Weapon Balance:

      • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.

      Equipment:

      • Enemy claymores now have larger, visible lasers
      • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide

      Mini-Map:

      • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
      • Map zoom is pulled out a bit to help with player awareness

      Killstreaks:

      • VTOL Jet adjusted to not target players though rooftops
      • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
      • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak

      Munitions Box:

      • Activated by using a prompt instead of proximity
      • Reduced the explosion radius of the box

      Trophy System:

      • Applied the Snapshot effect to the owner of any Snapshot grenades

      Recon Drone:

      • All players in vehicles are now markable
      • Impact damage of lethals/tacticals and the ammo box were causing instant kills
      • Adjustments to the descriptions in Gunsmith
      • Fix for a bug where the wrong input would be shown for players in a party
      • Fix for a bug where a door could open in the opposite direction of the player’s movement
      • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
      • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths
      • Various audio tuning and fixes for executions and weapons
      • Players were able to spam the crouch button while moving creating a ‘snaking’ effect