No Man’s Sky heeft in de afgelopen periode al een aantal updates ontvangen. In één van de berichten gaven we al aan dat de ontwikkelaar van plan was om veel gevraagde features aan de game toe te voegen en die update is nu daar. De update kent een flinke waslijst aan patch notes, waarvan je het belangrijkste hieronder terug kunt vinden.

Zoals je kunt zien worden er een aantal zaken aangepast, zoals dat alle spelers vanaf nu met de First Person Exocraft aan de slag kunnen en ook krijgen VR-gebruikers wat extra features. Voor de volledige lijst aan patch notes kan je hier terecht.

  • Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.
  • The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.
  • The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes.
  • Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.
  • Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.
  • Players of all versions of the game now have access to First-Person Exocraft.
  • Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.
  • The starship Space Map has been overhauled, improving the quality and clarity of the visuals.
  • Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the full shop UI rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.
  • Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.
  • Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.
  • A new range of triangular base building parts have been added, opening up a large range of new structures for builders.
  • The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.
  • A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.
  • Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.
  • Storage Containers has been significantly increased. The containers can now be given custom names.
  • Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.
  • Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.