Ghost Recon: Breakpoint kende niet de lancering die Ubisoft graag zag. De game werd door media matig beoordeeld en ook de community was teleurgesteld. Ubisoft is echter wel een uitgever die zijn games uitvoerig blijft ondersteunen en ze beloofden verbetering.

Recent heeft de uitgever een enquête uitgezet en daar zijn nu de resultaten van binnen, met als gevolg een overzicht van wat de spelers willen. Eén van de meestgevraagde features is nog altijd de toevoeging van AI gestuurde teamgenoten. Maar liefst 50% van de respondenten vraagt hierom.

Een andere veelgevraagde wijziging – 35% van de respondenten vroeg hierom – is de verwijdering van de Gear Score en een verbetering van de AI. Die Gear Score is sowieso iets wat niet bij Ghost Recon past, dus Ubisoft had dat al een beetje aan kunnen zien komen. Daarnaast, een betere AI… dat begint toch wel een beetje een euvel te worden in hun games.

Goed, de resultaten zijn heel erg duidelijk en Ubisoft heeft aangegeven dat dit verwerken tijd kost, maar dat ze naar de community luisteren. Hieronder op een rijtje waar ze zoal mee bezig zijn.

Bug Fixing and Technical Improvements

We know that certain players are still unable to enjoy the polished version of the game that we had hoped to release at launch. Bug fixing is, and will continue to be, the top priority for our team, each TU will contain more technical improvements.

Remove Gear Score & Tiered Loot

(IN-PROGRESS) Referenced in the Moving Forward letter, we are working on a more immersive and radical version of Ghost Recon Breakpoint for early next year.

Enemy AI improvements

(IN-PROGRESS) We have already begun making improvements to help the enemy AI react more intelligently against the player. In TU 1.0.3 we have made adjustments to the stealth detection/behaviors and fixed the issue that caused enemies not to throw grenades.

Our team will be working on implementing on-going adjustments to improve this in future TUs.

Sell All Weapons and Gear

(IN-PROGRESS) Our team is working on an implementation for early next year.

AI Teammates

(IN-PROGRESS) Also as referenced in the Moving Forward letter, we are still hard at work on the AI teammates.

Due to its scope, the remaining top result will require more investigation. Please look forward for more information on this topic by early next year.

Other requested changes/fixes

The remaining results have the following statuses:

Vehicle Handling Improvements

(IN-PROGRESS) Our team is working on adjusting the vehicle handling for early next year.

Possibility to Adjust / Reinforce Survival Elements

(IN-PROGRESS) Announced in our Moving Forward letter, we are working on a more immersive version of Ghost Recon Breakpoint where this will be addressed early next year.

In-game Economy Changes

(IN-PROGRESS) We have begun making several adjustments to the economy, including: the removal of the daily battle points cap and an increase in the rewards received from Faction Missions.

We will have additional adjustments coming to the economy early next year.

Base Jump Improvements

(IN-PROGRESS) We are currently working on this issue from two angles: debug and UX clarity. By early next year, we aim to have made significant improvements in both elements to make this feature feel better.

Menu Improvement

(INVESTIGATING) Our team is looking into possible adjustments that could be made to the menus to create a smoother experience.

Ability to Deactivate Other Players in Erewhon

(IN-PROGRESS) Our team is working on the implementation for early next year.

Camera Improvements

(IN-PROGRESS) Our team is working on adjustments that can be made to the camera for early next year.

Ability to Sprint in Erewhon

(INVESTIGATING) We are investigating the possibility of implementing this feature.

Respawn System Improvements

(IN-PROGRESS) Our team is working on adjustments to the respawn system for early next year.

Carry 1 or 2 primary weapons

(IN-PROGRESS) Our team is working on the implementation for early next year.

Most requested new content

New Story Content

(IN-PROGRESS) Our first story content update will be released in December with the Terminator Live Event. In addition to these Live Events, we will also have the upcoming Adventures (Deep State and Transcendence) for Episode 2 and 3 of Year 1 respectively.

New Weapons

(IN-PROGRESS) The Terminator Live Event will have new weapons added. Additionally, with the release of the new Episodes and Battle Rewards Acts, you will have lots of new weapons coming to your arsenal.

More Character Customization Options (Face/Hair)

(INVESTIGATING) We are looking into the possibility of adding additional face and hair character customization options.

More Customization Options in the Gunsmith

(INVESTIGATING) We’ve heard the feedback regarding the changes to Gunsmith and variant systems implemented. We are investigating the possibility of changes to the Gunsmith with the systems we currently have in place.

Other requested new content

New Enemy Types

(IN-PROGRESS) The Raid (Project Titan), as well as the Terminator Live Event, will feature enemies you have yet to come across. The new Episodes will also include more variants of existing drones.

GPS System on TacMap

(INVESTIGATING) We are investigating the possibility of integrating a new system to make the navigation easier.

New Skills

(IN-PROGRESS) We are working on new skills for early next year.

New Customization (Gear/Clothing)

(IN-PROGRESS) The Terminator Live Event will have new clothing and customizations added. Each new Act and Episode will also include a large variety of new customization options.

Raids

(IN-PROGRESS) Our first raid, Project Titan, is out! We’ll have two additional difficulty modes for Project Titan out early next year.

Compass in HUD

(IN-PROGRESS) We are working on the implementation of the compass for early next year.

New Vehicles

(IN-PROGRESS) The Terminator Live Event will include new vehicles, as well as vehicle customizations. The new Episodes and Acts will also include more vehicle customizations.

New PvP content

(IN-PROGRESS) We will have updates to Ghost War coming in January! We’ll communicate about these additions closer to the release date.