Toen Predator: Hunting Grounds ruim een week geleden uitkwam, duurde het slechts enkele dagen totdat er een update voor de game werd uitgebracht. Ontwikkelaar Illfonic heeft de afgelopen week vervolgens niet stil gezeten, want de studio heeft alweer een nieuwe patch uitgebracht.

Update 1.06 voor Predator: Hunting Grounds is nu te downloaden en weegt 360MB. De patch vereist dus niet al te veel schijfruimte, maar de changelog laat zien dat er alsnog behoorlijk wat verbeteringen en fixes worden doorgevoerd. De matchmaking is weer verder verbeterd en ditmaal is de balans van de wapens ook geoptimaliseerd.

Lees de patch notes van update 1.06 voor Predator: Hunting Grounds hieronder.

General

  • Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
  • Made some improvements to AI pathing
  • Reduced boar health and run speed
  • Fixed some issues that were occurring with new item notifications
  • Stability improvements regarding loading screens and various gameplay interactions
  • Players will now be kicked from the match if they are inactive for over 2 minutes
  • Field locker reveal will now wait until objects are fully loaded before appearing
  • [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds

Maps/Missions

General

  • Reduced amount of Medical Stations and Ammo Crates in each map
  • Reduced amount of AI spawned on missions and defense points
  • Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
  • Reduced defense timer countdowns on several missions
  • Fixed collision on some trees that were blocking bullets and projectiles in its leaves
  • Increased Health of Destructible Branches
  • Fixed an issue where map collectibles that were not being awarded correctly
  • Fixed an issue where the collectible interact would get stuck on screen
  • Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
  • Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget

Fireteam

General

  • Increased amount of time to wait for reinforcements to spawn after radio has been activated
  • Can no longer toggle sprinting while mid jump
  • Increased stamina required to parry
  • Parrying without enough stamina will now cause you to enter an exhausted state
  • Jumping without enough stamina will now cause you to enter an exhausted state
  • Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
  • Fixed an issue where jumping did not cost any stamina
  • Fixed an issue where the Fireteam fall damage was not calculating correctly
  • Fixed an issue where Fireteam members were not able to move immediately after being downed
  • Fixed an issue where certain XP events would not be calculated during Exfil
  • Fixed an issue where Fireteam members would see their ammo as a negative amount
  • Added line of sight requirement for downed Fireteam widget to appear

Weapons
2XL

  • Reduced close range damage

ABR-Z

  • Reduced close range damage

D34-D

  • Removed impact grenade firing mode
  • Reduced explosion timer on timed grenades

RP-103

  • Fixed an issue where the RP-103 would receive ammo too early in its reload animation

7EN

  • Reduced firing rate
  • Reduced close range damage

Gear

  • Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
  • Increased gear weight cost of Medical Kits and Ammo Bags
  • Reduced Grenade inner damage radius
  • Increased Grenade damage falloff speed
  • Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown

Predator

General

  • Increased Predator damage resistance to knives
  • Reduced the amount of damage that the Predator receives from taking headshot damage
  • Leap Slam now causes nearby Fireteam members to experience a blinding effect
  • Second Wind now causes nearby Fireteam members to experience a blinding effect
  • Increased health gained from feasting on boars
  • Boars will now show up during Target Isolation
  • Made changes to the visuals of target isolation markers
  • Fixed an issue where some of the Predator weapon reticles were incorrect

Classes
Hunter/Jungle Hunter ‘87

  • Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class
  • Increased damage resistance to all Fireteam firearms other than the shotgun

Scout

  • Increased damage resistance to all Fireteam firearms other than the shotgun
  • Increased Gear weight limit

Weapons
Combistick

  • Reduced melee swing damage
  • Reduced melee swing speed

Net Gun

  • Increased firing rate
  • Net Gun net can no longer be shot out of the air

Plasma Caster

  • Increased damage to uncharged plasma caster shots
  • Reduced damage at maximum charge to prevent downing a full health Fireteam member

Smart Disc

  • Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc

Yautja Bow

  • Increased velocity of arrows
  • Added ability to hold bow at full charge for an extra 10 seconds before auto release

Audio

  • Fixed flare sounds not triggering when placing flare during exfil

Matchmaking/Parties

  • Fixed an issue where other player pings would appear higher than they should
  • Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer
  • Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find
  • Fixed an issue where matchmaking would reset your position to the end of the line after waiting
  • Fixed an issue so that the Predator queue estimates will be more accurate