Ruim een week geleden kwam EA Sports UFC 4 uit en hoewel we de game in onze review een redelijk cijfer gaven, hadden we er toch nog wel wat op aan te merken. De ontwikkelaar heeft nu een nieuwe update voor UFC 4 uitgebracht, die verschillende problemen op moet lossen.

Update 2.02 is nu te downloaden en hiermee wordt er onder andere voor gezorgd dat het verdedigen van takedowns goed geregistreerd wordt. Daarnaast is de AI verbeterd en worden er nog allerlei andere aanpassingen en fixes doorgevoerd.

Alle details van de nieuwe update voor EA Sports UFC 4 lees je hieronder in de patch notes.

Patch 2.02 Notes:

  • Fixed issues that could prevent denying takedowns while moving or striking
    • Previously, if a user held the movement input for too long (even for only one frame) after they had already pressed low block to deny a takedown, it would count as an attempt to deny a takedown turn that had not happened yet and would result in a successful takedown for their opponent. This only occurred in cases of “late” (partial) denials, including some cases where the fighters hadn’t made contact yet.
    • Previously, pressing striking modifier buttons, such as for throwing hooks or overhands, could cause them to be interpreted as an attempt to apply a reversal to a takedown that had already started. A denial attempt made after that would then count as a late reversal attempt and, therefore, fail.
    • Those two issues were affecting all shooting takedowns, including the power takedowns. The fix will help users deny more driving and late denials on takedowns.
  • Fixed an issue with Imanari Roll being available in ‘Stand and Bang’ and KO modes
  • Fixed exploit with Cage Back Clinch drives
  • Fixed an issue with Von Flue Choke stamina
    • The stamina for the attacker and defender was swapped and the fighter with less stamina had the advantage.
  • Tuned Marathoner Perk
    • The effect of perk is drastically reduced. This was a major component of some of the issues with stamina being reported by the community.
  • Tuned Cage Guillotine chain progress
    • The Cage Guillotine was granting too much progress to the attacker when they hit the chain. We reduced the amount of progress granted by that chain to be a similar amount to the other chains. The team is still investigating changes to balance as it relates to the Standing Guillotine.
  • AI Improvements
    • In guard and half guard, AIs will now avoid striking with the hand holding the opponent’s head down.
    • Reduced AI clinch frequency
  • Tuned Side Control strike damage
    • Significantly reduced damage of all strikes from Dominant Side Control.
  • Tuned Body strike damage
    • Slightly Increased base damage of body jabs, straights, hooks, and uppercuts.
    • The damage is proportional to the stamina drain and the stamina cost so this change indirectly impacts the stamina drain for your opponent and the cost of throwing these strikes.
    • Landing a body shot is always a net positive for the attacker, but be careful not to miss as the increased cost will punish missed strikes more.
  • Updated moves and perks for some fighters
    • Gaethje moveset updates
    • Sandhagen moveset updates
    • Amanda Nunes moveset updates
    • Germaine de Randamie moveset updates
    • Paulo Costa moveset updates
    • Ronda Rousey moveset updates
    • Valentina Shevchenko moveset updates
    • Johnny Walker moveset updates
    • Dan Hooker moveset updates
    • Eddie Alvarez moveset updates
    • John Lineker moveset updates
  • Updated Archetype movesets
    • Added Imanari and osotogari to Archetypes Shark and Vanguard
    • Added osotogari to Engine
  • Updated fighter records based off of recent events that took place before Aug 14th
  • Updated Kimbo Slice’s grappling ratings