Sinds de aankondiging van Bethesda Softworks dat Prey 2 eraan komt en ook voor de PlayStation 3, is het aardig rustig rondom deze game. Gelukkig komt ontwikkelaar Human Head Studios vandaag met nieuws naar buiten omtrent de singleplayer van deze game.

Project Lead Chris Reinhart van de ontwikkelaar verteld namelijk in een interview dat de singleplayer van Prey 2 ongeveer 15 uur in beslag neemt. Verder verteld hij dat ze zich richten op een sterke singleplayer-ervaring van Prey 2, wat ze bij de ontwikkelaar zelf zien als een enorme uitdaging.

“We’re focused on making it a strong, powerful single-player experience. And we’re tied with Bethesda, which has proven they are the masters of making awesome single-player experiences. It’s an interesting challenge. It makes us change some of the other things we do. The single-player game has to be larger. There’s more player choice. There’s more to do.

We’re targeting, for the average player, at least around 15 hours to play through. But because there are so many open world activities you can do when you explore around and find different things, it’s hard to put an upper cap on it.

I guess if someone were to haul ass, they might be able to get through it under that. But I could haul ass through many open world games and get through them in a handful of hours.”

Verder in het interview verteld Reinhart dat de game geen multiplayer modus zal bevatten. Dit om de simpele reden dat ze liever een goede singleplayer willen hebben en ze zich daarop concentreren. Hij is ook van mening dat andere ontwikkelaars hier een voorbeeld uit moeten trekken.

“It would be great if more people focused on single-player. I love playing multiplayer. My big thing with that, if you’re not going to be able to beat or exceed Call of Duty, don’t do that kind of multiplayer, to be perfectly honest. If you’re going to do multiplayer, do something else that fits with your style of game, and something that’s going to be really fun, that’s going to get people to play together in this game.

The other thing is, I would want to make sure developers put their focus in the right place and area. Taking and watering down both single-player and multiplayer is not good for the developer. It’s not good for the publisher. It’s not good for the game player.

It’s better to focus your energy on one or the other. If there’s a focus issue and you need to be able to focus on one, do that.”