FIFA 10

Dat Electronic Artsaanwezig is op de E3 in het L.A. Convention Centre in Los Angeles, Amerika weet iedereen wel. Dat ze ook met hun tak EA Sports aanwezig zijn, is dan ook logisch. Dat er dan veel vrij komt over hun aankomende sportgames, zal dan ook niemand verbazen. Daarom zijn vandaag de eerste details van FIFA 10 vrijgegeven op de E3.

Zo vertellen ze in het officiele persbericht dat ze als eerste een heus 360° dribbling systeem hebben ontwikkeld voor FIFA 10. Verder praten ze over de vrijheid die je moet voelen in het fysieke gamegedeelte, waarbij alles echt onvoorspelbaar moet worden met de acties die jij uitvoert.

Ook kondigen ze aan dat de manager modus nog uitgebreider aan bod komt in de game met meer dan vijftig veranderingen ten opzichte van FIFA 09. Dit zijn allemaal wel harde woorden van EA Sports, nu maar hopen dat ze deze waarmaken. Hieronder de details van het officiële persbericht.

On the pitch, critical gameplay fundamentals have been enhanced to ensure that FIFA 10 mirrors real-world football, providing more sophisticated ball control, and physical interaction between players. In addition, players now move, behave and position themselves more realistically. On attack, players analyze space more effectively, curve their runs in an attempt to stay onside, create passing lanes naturally, and drive for more variety in attacking options. On defense, new concepts like position priority enable defenders to multitask so dangerous spaces left open by teammates out of position are covered. Plus, slide tackle targeting, press marking, and better-urgency clearance logic provide new options that make defending a tactical skill in FIFA 10. In goal, a myriad of improvements and refinements to goalkeeper intelligence result in a more responsive and powerful rushing system and ultra-realistic saves.

“We have benefited from 275 million games played online to refine FIFA 10 in a way that matters most to our fans,” said Andrew Wilson, Vice President & Executive Producer for the FIFA franchise. “We’ve listened and responded to their feedback to improve player control, responsiveness and intelligence and create what we believe is the world’s most authentic football videogame.”

Listening to feedback and addressing gamer frustrations has become a key part of the EA SPORTS strategy to improve the FIFA franchise on an annual basis. Better balance on lofted through balls, improved goalkeeper intelligence, more realistic shooting mechanics with less shots hitting the goal posts, a practice arena to perfect skills, and a more immersive football experience through continuous play and quick free kicks are just a few of the issues raised by fans and addressed in FIFA 10.

Three new innovations revealed today have been developed to change the player control experience in FIFA 10. The first-ever true 360° dribbling system gives players finer control of the ball, enabling them to find spaces between defenders that previously were not possible. Using an all-new animation technology, skilled dribblers now have the ability to face the defender and use highly responsive lateral dribbling to skip past him. An innovative concept called Freedom in Physical Play enables players to perform wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.

FIFA 10 also features a deeper iteration of the ever-popular Manager Mode with more than 50 major improvements, including new match realism, realistic player transfers based on multiple decision points, and true-to-life player growth curves.

New game modes, and innovations to popular features like Be A Pro, will be revealed in the upcoming months.