Een tijdje geleden hadden we het bericht voor jullie dat er maar liefst 500 man aan de Call of Duty serie werkt. DICE heeft hier vandaag op gereageerd met de melding dat ze zelf nooit zo’n groot team willen hebben om aan hun game te werken.

Zo zei de general manager bij DICE, Karl Magnus Troedsson, het volgende:

“There’s no self purpose in having a certain amount of people working on a product. It’s more about what we want to try to build. At DICE we’re about 200 people, something like that, and not everyone has been working on this product. Right now, more or less everybody is. We have much less people – it’s more or less like one studio working on this [plus engine team plus consultant partners]. It’s going to come down to what we want to do with the games in the future; maybe we need more bandwidth, so to say, from people – then we’ll continue growing and getting more people in.”

Vervolgens ging Troedsson nog even verder op het feit dat Call of Duty ontwikkelt wordt door diverse studio’s. Hierover had hij het volgende te melden:

“I, personally, don’t believe in distributed development,” Troedsson added. I believe you can definitely make it work, but there’s a lot of other things that you lose by doing this – anything from the kind of culture that you want to keep within the company, to it’s going to be harder with ownership. And also, the more people you throw on a project, the less traction you get; you get more overhead, you get more red tape, and all these kind of things. We try to keep things pretty lean and mean when it comes to our development process. We want as many people as possible, preferably all of them, sitting at DICE and sitting close at hand so we can work very tightly together.”

We hoeven nu niet lang meer te wachten om erachter te komen welke van de twee filosofieën de juiste is, met de release van Battlefield 3 op 27 oktober en de release van Modern Warfare 3 op 8 november.